Difference between revisions of "Sceptre of Asmodeus"
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− | {{flavour|A bright ruby sceptre, carrying some of the powers of the arch-fiend Asmodeus. It | + | {{flavour|A bright ruby sceptre, carrying some of the powers of the arch-fiend Asmodeus. It may call forth fiery demons from their infernal home to do the wielder's bidding.}} |
[[File:Sceptre of asmodeus.png]] '''''the +7 sceptre of Asmodeus''''' | [[File:Sceptre of asmodeus.png]] '''''the +7 sceptre of Asmodeus''''' | ||
− | + | + | +13 [[eveningstar]] |
− | + | 10% chance to summon a fire-themed [[demon]] on hit<br> | |
[[Evil]] | [[Evil]] | ||
==Mechanics== | ==Mechanics== | ||
− | The sceptre of Asmodeus has | + | The sceptre of Asmodeus has may summon the following demons:<ref>{{source ref|0.30.0|art-func.h|1808}}</ref> |
+ | |||
*{{monsterlink|Balrug}}: 50% | *{{monsterlink|Balrug}}: 50% | ||
*{{monsterlink|Hellion}}: 33% | *{{monsterlink|Hellion}}: 33% | ||
*{{monsterlink|Brimstone fiend}}: 17% | *{{monsterlink|Brimstone fiend}}: 17% | ||
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==Desirability== | ==Desirability== | ||
− | The '''sceptre of Asmodeus'''<ref>{{source ref|0. | + | The '''sceptre of Asmodeus'''<ref>{{source ref|0.30.0|art-data.txt|361}}</ref> is a special eveningstar that can only be obtained by killing [[Asmodeus]], lord of [[Gehenna]]. As an evil item, the [[good god]]s frown its use. |
− | A | + | It's a moderately good weapon. But, by the time you kill Asmodeus, you'll usually have better options available. A +9 eveningstar of [[freezing]] will be more consistent. An eveningstar of [[holy wrath]] or [[sacred scourge]] will almost certainly perform better, at least for those who can wield holy wrath. |
− | + | [[Hellion]]s and [[brimstone fiend]]s have a great ranged attack via [[damnation]], but they are summoned by melee strikes. Since they'll generally try to avoid hitting you with damnation bursts, they won't try and hit enemies in melee range, a clear anti-synergy. | |
==History== | ==History== | ||
− | * | + | *Prior to [[0.30]], the sceptre was a +7 [[staff]] that had an '''A'''bility to summon demons, with a chance to fail based on [[Evocations]]. The demons were [[durably summoned]], and would eventually become hostile. |
*Prior to [[0.28]], the sceptre could be activated from the [[v|evoke]] menu instead of the [[a]]bilities menu. Also, the player needed slightly more Evocations to pass a skill check when summoning demons. | *Prior to [[0.28]], the sceptre could be activated from the [[v|evoke]] menu instead of the [[a]]bilities menu. Also, the player needed slightly more Evocations to pass a skill check when summoning demons. | ||
*Prior to [[0.27]], the sceptre could summon [[sun demon]]s and [[efreet]]s. | *Prior to [[0.27]], the sceptre could summon [[sun demon]]s and [[efreet]]s. | ||
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[[Category:Unrands]] | [[Category:Unrands]] | ||
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Revision as of 05:31, 12 July 2023
A bright ruby sceptre, carrying some of the powers of the arch-fiend Asmodeus. It may call forth fiery demons from their infernal home to do the wielder's bidding. |
+13 eveningstar
10% chance to summon a fire-themed demon on hit
Evil
Contents
Mechanics
The sceptre of Asmodeus has may summon the following demons:[1]
- 2 Balrug: 50%
- 2 Hellion: 33%
- 1 Brimstone fiend: 17%
Desirability
The sceptre of Asmodeus[2] is a special eveningstar that can only be obtained by killing Asmodeus, lord of Gehenna. As an evil item, the good gods frown its use.
It's a moderately good weapon. But, by the time you kill Asmodeus, you'll usually have better options available. A +9 eveningstar of freezing will be more consistent. An eveningstar of holy wrath or sacred scourge will almost certainly perform better, at least for those who can wield holy wrath.
Hellions and brimstone fiends have a great ranged attack via damnation, but they are summoned by melee strikes. Since they'll generally try to avoid hitting you with damnation bursts, they won't try and hit enemies in melee range, a clear anti-synergy.
History
- Prior to 0.30, the sceptre was a +7 staff that had an Ability to summon demons, with a chance to fail based on Evocations. The demons were durably summoned, and would eventually become hostile.
- Prior to 0.28, the sceptre could be activated from the evoke menu instead of the abilities menu. Also, the player needed slightly more Evocations to pass a skill check when summoning demons.
- Prior to 0.27, the sceptre could summon sun demons and efreets.
- Prior to 0.10, this sceptre would fire random Conjurations and summoned hostile demons when it failed to evoke properly.
References
- ↑ art-func.h:1808 (0.30.0)
- ↑ art-data.txt:361 (0.30.0)