Difference between revisions of "Walking divine tome"

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==History==
 
==History==
Walking tomes were added in [[0.28]].
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* Prior to [[0.30]], walking tomes' spells weren't [[silence]]able.
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* Walking tomes were added in [[0.28]].

Revision as of 02:40, 15 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
walking divine tome ;Walking divine tome.png
HP 66-133
HD 20
XP 1652
Speed 10
AC 10
EV 5
Will Immune
Attack1 20 (hit: plain)


Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Small
Type walking tome, divine tome
Flags
A spellbook that has gone too long without being read. It overflows with magic, forming thick armour from its binding, legs from its pages, and periodically erupting in flurries of free-floating, self-casting spells.

Its cover bears the icon of a long-forgotten god, still fully possessed of wrath.

Useful Info

Walking divine tomes conjure living Smites. Walking tomes are most often seen in the Depths and the wizlab, Tukima's Studio.

Spells

Spell set I
Slot1 Conjure Living Spells (2-3x 7-17) Wizard flag

Tips & Tricks

  • Divine tomes may not be as strong as crystal tomes or frostbound tomes, but Smite ignores AC and EV entirely.
  • Living spells work similarly to the player Foxfire spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
    • If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.
  • Silence works on walking tomes, preventing them from casting at all.

History