Difference between revisions of "Corona"
(As far as I can tell, the status is officially called Corona; merging the Glow page with this) |
("sources" subsection, consistent with other statuses. also, only players are immune to halo's increase to-hit effect (orc went from 11% -> 18% chance to hit when wielding orb of light)) |
||
Line 2: | Line 2: | ||
''For the mechanic sometimes referred to as "glow", see [[magic contamination]].'' | ''For the mechanic sometimes referred to as "glow", see [[magic contamination]].'' | ||
− | '''Corona''' (also known as "glowing" or "backlit") is a [[status effect]] which causes the target to glow with an aura of light | + | '''Corona''' (also known as "'''glowing'''" or "'''backlit'''") is a [[status effect]] and monster-onlyspell which causes the target to glow with an aura of light. |
==Effect== | ==Effect== | ||
The Corona status prevents you from going [[invisible]], reduces your [[stealth]], and makes you easier to hit (attackers gain a [[to-hit]] bonus of <code>1d8 + 1</code>). | The Corona status prevents you from going [[invisible]], reduces your [[stealth]], and makes you easier to hit (attackers gain a [[to-hit]] bonus of <code>1d8 + 1</code>). | ||
− | + | This status is negated by being in [[Dithmenos]]' [[Shadow Form]]. | |
− | + | ||
− | + | ==Sources== | |
− | + | Other than the Corona spell, the following sources can inflict the Corona status: | |
− | |||
*Evoking a [[piece from Xom's chessboard]] has a 10% chance to inflict Corona. | *Evoking a [[piece from Xom's chessboard]] has a 10% chance to inflict Corona. | ||
*[[Ru]]'s Aura of Power may inflict the Corona status on monsters. | *[[Ru]]'s Aura of Power may inflict the Corona status on monsters. | ||
*[[Zin]]'s Recite may inflict Corona on monsters. | *[[Zin]]'s Recite may inflict Corona on monsters. | ||
+ | *[[Meteorae]] have an innate [[Glowing (mutation)|glowing mutation]]. | ||
− | + | The following don't inflict the Corona status directly, but causes the same effect: | |
+ | *[[Magic contamination]] above 5000 causes glowing, among other unpleasant effects. | ||
+ | *Setting a target ablaze with [[Sticky Flame]] also causes them to glow. | ||
+ | *A [[halo]] will backlight all creatures within it. | ||
+ | : When you emit a halo, you can't go invisible, but enemies don't get the accuracy bonus against you. | ||
==Spell== | ==Spell== | ||
− | Corona must have line of fire to the target to cast, and it must overcome the target's [[willpower]] to inflict | + | The Corona spell must have line of fire to the target to cast, and it must overcome the target's [[willpower]] to inflict the status. |
{{monsters with spell}} | {{monsters with spell}} |
Revision as of 13:23, 18 July 2023
For the mechanic sometimes referred to as "glow", see magic contamination.
Corona (also known as "glowing" or "backlit") is a status effect and monster-onlyspell which causes the target to glow with an aura of light.
Effect
The Corona status prevents you from going invisible, reduces your stealth, and makes you easier to hit (attackers gain a to-hit bonus of 1d8 + 1
).
This status is negated by being in Dithmenos' Shadow Form.
Sources
Other than the Corona spell, the following sources can inflict the Corona status:
- Evoking a piece from Xom's chessboard has a 10% chance to inflict Corona.
- Ru's Aura of Power may inflict the Corona status on monsters.
- Zin's Recite may inflict Corona on monsters.
- Meteorae have an innate glowing mutation.
The following don't inflict the Corona status directly, but causes the same effect:
- Magic contamination above 5000 causes glowing, among other unpleasant effects.
- Setting a target ablaze with Sticky Flame also causes them to glow.
- A halo will backlight all creatures within it.
- When you emit a halo, you can't go invisible, but enemies don't get the accuracy bonus against you.
Spell
The Corona spell must have line of fire to the target to cast, and it must overcome the target's willpower to inflict the status.
The following enemies cast Corona:
- e Dowan
- c Faun
- g Gnoll shaman
History
Corona | |
---|---|
Level | 1 |
School1 | Hexes |
Source(s) | |
Casting noise | 1 |
Spell noise | 0 |
- Prior to 0.28, Corona was a player-castable level 1 Hexes spell. Enchanters and Arcane Marksmen started with Corona memorized.
- Prior to 0.13, a target affected by Corona could cancel this effect by going invisible.
- In 0.10 Corona received a power boost (+50% to spellpower).