Difference between revisions of "Water nymph"
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''For a list of merfolk monsters, see [[list of merfolk]].'' | ''For a list of merfolk monsters, see [[list of merfolk]].'' | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Water nymphs''' are amphibious creatures which force their prey into [[water]] before drowning them. | + | '''Water nymphs''' are amphibious creatures which force their prey into [[water]] before drowning them. Their [[Waterstrike]] spell deals heavy, [[smite-targeted]] damage to anything standing in (or flying above) [[water]]. They also have a passive one-tile aura of [[shallow water]] that follows them around (though it takes it some time to catch up). This water effect can cover [[stairs]], rendering them unusable. They are found in the [[Shoals]]. |
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{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *[[ | + | *Nymphs are a serious threat, especially at low HP. Waterstrike is as strong as [[damnation]], and thrice as strong as [[Smiting]]. While this spell checks [[AC]], and can only damage those on water, you should treat it like you would a monster with [[Call Down Damnation]]. |
− | + | *Nymphs can also cover the stairs with water, making it impossible to retreat up. This significantly raises the risk of any encounter involving them. | |
− | * | + | *They are spellcasters, so [[Silence]] prevents Waterstrike from working. They have high [[willpower]], but don't resist poison, so [[Mephitic Cloud]] can also disable |
− | * | + | *Like many creatures in the Shoals, Fire is effective due to the [[steam]] it creates. Even a [[wand of flame]] can work; nymphs aren't particularly durable, so a few puffs from the wand are enough to kill. Dedicated [[Fire Magic]], of course, is even stronger. |
==History== | ==History== | ||
*Prior to [[0.28]], water nymphs could [[see invisible]] and were explicitly female. | *Prior to [[0.28]], water nymphs could [[see invisible]] and were explicitly female. | ||
+ | *Prior to [[0.18]], water nymphs had more health (base 50 HP). | ||
*Water nymphs were added in [[0.14]] | *Water nymphs were added in [[0.14]] |
Revision as of 17:55, 19 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of merfolk monsters, see list of merfolk.
water nymph m | |
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HP | 26-54 |
HD | 10 |
XP | 446 |
Speed | 10 |
AC | 2 |
EV | 13 |
Will | 100 |
Attack1 | 12 (touch: drown)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Human |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | water nymph, water nymph |
Flags | Speaks Warm-blooded |
A capricious nature spirit, deeply bonded with the waters in which it lives. Wherever they flow, so may it, and ponds and rivers surge and leap at its whim.
“Oh, but you can't expect to wield supreme executive power just because some watery tart threw a sword at you.” |
Contents
Useful Info
Water nymphs are amphibious creatures which force their prey into water before drowning them. Their Waterstrike spell deals heavy, smite-targeted damage to anything standing in (or flying above) water. They also have a passive one-tile aura of shallow water that follows them around (though it takes it some time to catch up). This water effect can cover stairs, rendering them unusable. They are found in the Shoals.
Spells
Spell set I | ||
---|---|---|
Slot1 | Waterstrike (3d17) | Wizard flag |
Tips & Tricks
- Nymphs are a serious threat, especially at low HP. Waterstrike is as strong as damnation, and thrice as strong as Smiting. While this spell checks AC, and can only damage those on water, you should treat it like you would a monster with Call Down Damnation.
- Nymphs can also cover the stairs with water, making it impossible to retreat up. This significantly raises the risk of any encounter involving them.
- They are spellcasters, so Silence prevents Waterstrike from working. They have high willpower, but don't resist poison, so Mephitic Cloud can also disable
- Like many creatures in the Shoals, Fire is effective due to the steam it creates. Even a wand of flame can work; nymphs aren't particularly durable, so a few puffs from the wand are enough to kill. Dedicated Fire Magic, of course, is even stronger.
History
- Prior to 0.28, water nymphs could see invisible and were explicitly female.
- Prior to 0.18, water nymphs had more health (base 50 HP).
- Water nymphs were added in 0.14