Difference between revisions of "Ring of strength"
m (reword; "slaying increases the strength of dexterity weapons" is technically correct, but a bit confusing) |
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Every point of strength adds a +2.5% multiplier to your base damage, or a 15% boost from a base ring of strength. For the sole purpose of weapon damage: if <code><weapon base dmg> * <[[Weapon damage#Damage formula|skill]] multipliers></code> is above 26.7, then +6 strength offers more damage than a +4 [[ring of slaying]]. Overall, 1 strength = <code>0.025 * <base dmg> * <skill></code> slaying. | Every point of strength adds a +2.5% multiplier to your base damage, or a 15% boost from a base ring of strength. For the sole purpose of weapon damage: if <code><weapon base dmg> * <[[Weapon damage#Damage formula|skill]] multipliers></code> is above 26.7, then +6 strength offers more damage than a +4 [[ring of slaying]]. Overall, 1 strength = <code>0.025 * <base dmg> * <skill></code> slaying. | ||
− | Note that each stat has its other bonuses: strength reduces [[encumbrance]] of armour and shields. Slaying increases accuracy, which is good for [[dexterity]]-based weapons too. Also, slaying can be better if you have good [[auxiliary attack]]s (while strength boosts aux attacks, they usually have low base damage). | + | Note that each stat has its other bonuses: strength reduces [[encumbrance]] of armour and shields. Slaying increases accuracy, which is good for [[dexterity]]-based weapons too. Also, slaying can be better if you have good [[auxiliary attack]]s (while strength also boosts aux attacks, they usually have low base damage, so slaying gives more benefit). |
==History== | ==History== |
Revision as of 04:28, 23 August 2023
A ring that increases the physical strength of its wearer. |
A +6 ring of strength boosts the strength of the wearer.
Desirability
Decently high. Strength boosts the damage of most weapons, and reduces the encumbrance of both armour and shields. A ring of strength is a good find for early characters wearing heavy armour. However, resistance-boosting rings may be more useful as you go through the game.
Comparison to Slaying
Every point of strength adds a +2.5% multiplier to your base damage, or a 15% boost from a base ring of strength. For the sole purpose of weapon damage: if <weapon base dmg> * <skill multipliers>
is above 26.7, then +6 strength offers more damage than a +4 ring of slaying. Overall, 1 strength = 0.025 * <base dmg> * <skill>
slaying.
Note that each stat has its other bonuses: strength reduces encumbrance of armour and shields. Slaying increases accuracy, which is good for dexterity-based weapons too. Also, slaying can be better if you have good auxiliary attacks (while strength also boosts aux attacks, they usually have low base damage, so slaying gives more benefit).
History
- Prior to 0.27, you could find rings of strength with a -4 enchantment; such rings were always cursed.
- Prior to 0.25, enchantment values ranged from 2 to 6 (positive and negative).