Difference between revisions of "Spriggan druid"
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|glyph={{Green|i}} | |glyph={{Green|i}} | ||
|tile=[[File:Spriggan_druid.png]] | |tile=[[File:Spriggan_druid.png]] | ||
− | |flags={{See invisible flag}}<br>{{Warm blood flag}}<br>{{Spellcaster flag}} | + | |flags={{See invisible flag}}<br>{{Warm blood flag}}<br>{{Spellcaster flag}}<br>{{Actual spells flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities=None | |vulnerabilities=None |
Revision as of 11:41, 6 February 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
spriggan druid i | |
---|---|
HP | 26 to 44 |
HD | 12 |
XP | 1093 |
Speed | 16 |
AC | 1 |
EV | 25 |
Will | 112 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Little |
Type | spriggan, spriggan |
Flags | See invisible Warm-blooded Spellcaster Actual spells |
Revelling nature, these protectors of forests are the doom of anyone who as much as snaps a twig. |
Useful Info
A spriggan spell caster who speaks for the trees. They can often be found guarding small forests in the Lair and other branches.
Variant Spriggan Druid
You may encounter young spriggan druids while exploring the spriggan forest vault on Lair:8. These are significantly less dangerous than the mature versions, but try to lure them out of the forest first regardless.
A junior member of the order of spriggans sworn to protect nature. While less dangerous than the elders, this one is perfectly capable of dealing with trespassers like you. |
Spells
Spell set | |
---|---|
Slot1 | Sunray (3d19) |
Slot2 | Awaken Forest |
Slot3 | none |
Slot4 | Summon Caniforms |
Slot5 | none |
Slot6 | Minor Healing |
Tips & Tricks
- Entering their forest can prove fatal, as their Awaken Forest spell will cause you to take damage every turn you spend adjacent to a tree. If possible, lure them out or fight from a distance.
- Their Summon Caniforms spell will summon black bears, grizzly bears, and wolves against you. While not terribly dangerous, they can delay you, giving the druid time to pelt you with Sunray. Abjuration makes short work of them.
- Sunray deals additional damage to vampires. Be cautious.
- They have exceptional EV for their level. Anything that bypasses it, such as Beogh's smiting or a raging forest fire, will help avoid headaches.
History
Added in 0.7.