Difference between revisions of "Orc priest"

From CrawlWiki
Jump to: navigation, search
(updated to 0.18, not changed)
(Removed old info about Hill Orcs, added new Beogh worship conversion method.)
Line 6: Line 6:
 
'''Orc priests''' introduce [[smiting]] into the game at levels where smiting is scary. So long as an orc priest is visible, it is capable of instantly dealing 7-17 damage to you in a single turn. Even worse, they usually appear along with a pack of [[orc]]s, [[orc wizard]]s, and [[orc warrior]]s, and can appear as early as [[Dungeon]]:2.
 
'''Orc priests''' introduce [[smiting]] into the game at levels where smiting is scary. So long as an orc priest is visible, it is capable of instantly dealing 7-17 damage to you in a single turn. Even worse, they usually appear along with a pack of [[orc]]s, [[orc wizard]]s, and [[orc warrior]]s, and can appear as early as [[Dungeon]]:2.
  
[[Hill orc]] characters will be given the opportunity to convert to [[Beogh]] whenever they encounter an orc priest. Once you see the "Beogh" status effect appear, press 'a' and then 'Y' to become a believer.
+
If you are sufficiently injured when a Priest is in your [[line of sight]], you may be given the Ability to convert to [[Beogh]], the orc god. If this happens, you will gain the "Beogh" Status, and a unique message will be displayed in the Action Log.
 +
To accept, use the '''a'''bilities menu, which will show an option to convert.
 +
If you decide to convert, all orcs within your LOS will become neutral, unless you've abandoned Beogh in the past.
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Orc priests can be neutralized by hiding from their [[line of sight]] (they will try to rush you if they can't smite you), making them confused/paralyzed, or trapping them in a [[throwing net]].
+
*Orc priests can be neutralized by hiding from their line of sight (they will try to rush you if they can't smite you), making them confused/paralyzed, or trapping them in a [[throwing net]].
 
*Avoid fights where they get to cast against you for several turns while you have to chop a path through their allies.
 
*Avoid fights where they get to cast against you for several turns while you have to chop a path through their allies.
 
*Very early characters may wish to avoid them entirely, if they don't have an easy way of killing them quickly. If you see more than one priest at a time, start running.
 
*Very early characters may wish to avoid them entirely, if they don't have an easy way of killing them quickly. If you see more than one priest at a time, start running.
  
 
==History==
 
==History==
Prior to [[0.13]], [[hill orc]] characters had to either begin the game as a [[priest]] or find an appropriate altar in the [[Orcish Mines]] to worship Beogh.
+
*Prior to [[0.32]], only [[hill orc]] characters could be converted to Beogh. When they would meet an Orc Priest they would receive the ability to worship Beogh. Hill Orc has been removed and the conversion ability of priests was expanded to all races.
 +
*Prior to [[0.13]], [[hill orc]] characters had to either begin the game as a [[priest]] or find an appropriate altar in the [[Orcish Mines]] to worship Beogh.
  
 
[[Category:Orc]]
 
[[Category:Orc]]

Revision as of 08:10, 11 November 2024

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
orc priest oOrc priest.png
HP 9-20
HD 3
XP 41
Speed 10
AC 3
EV 9
Will 20
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type orc, orc
Flags Evil
Speaks
Warm-blooded
A servant of Beogh, the ancient and cruel god of the orcs. Beogh rewards the prayers of devoted servants by striking down their enemies.

For a list of all orcs, see list of orcs.


Useful Info

Orc priests introduce smiting into the game at levels where smiting is scary. So long as an orc priest is visible, it is capable of instantly dealing 7-17 damage to you in a single turn. Even worse, they usually appear along with a pack of orcs, orc wizards, and orc warriors, and can appear as early as Dungeon:2.

If you are sufficiently injured when a Priest is in your line of sight, you may be given the Ability to convert to Beogh, the orc god. If this happens, you will gain the "Beogh" Status, and a unique message will be displayed in the Action Log. To accept, use the abilities menu, which will show an option to convert. If you decide to convert, all orcs within your LOS will become neutral, unless you've abandoned Beogh in the past.

Spells

Spell set I
Slot1 Pain (d14) Priest flag
Slot2 Cantrip Priest flag
Slot3 Smiting (7-17) Priest flag
Slot4 Heal Other (2d1+3) Priest flag

Tips & Tricks

  • Orc priests can be neutralized by hiding from their line of sight (they will try to rush you if they can't smite you), making them confused/paralyzed, or trapping them in a throwing net.
  • Avoid fights where they get to cast against you for several turns while you have to chop a path through their allies.
  • Very early characters may wish to avoid them entirely, if they don't have an easy way of killing them quickly. If you see more than one priest at a time, start running.

History

  • Prior to 0.32, only hill orc characters could be converted to Beogh. When they would meet an Orc Priest they would receive the ability to worship Beogh. Hill Orc has been removed and the conversion ability of priests was expanded to all races.
  • Prior to 0.13, hill orc characters had to either begin the game as a priest or find an appropriate altar in the Orcish Mines to worship Beogh.