Difference between revisions of "Sphinx"
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==History== | ==History== | ||
| + | {{CBA|0.33|sphinxes will be split into [[guardian sphinx]]es and [[sphinx marauder]]s.}} | ||
*Prior to [[0.31]], sphinxes had 11 speed, but were slightly more likely to cast spells. | *Prior to [[0.31]], sphinxes had 11 speed, but were slightly more likely to cast spells. | ||
| + | *Prior to [[0.27]], sphinxes didn't appear in [[Shoals]] rune vaults. | ||
Revision as of 15:51, 19 January 2025
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
| sphinx H | |
|---|---|
| HP | 58-118 |
| HD | 16 |
| XP | 2257 |
| Speed | 12 |
| AC | 5 |
| EV | 5 |
| Will | 60 |
| Attack1 | 25 (hit: plain) |
| Attack2 | 12 (hit: plain) |
| Attack3 | 12 (hit: plain) |
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Open doors |
| Holiness | Natural |
| Size | Giant |
| Type | sphinx, sphinx |
| Flags | See invisible Flying Speaks Warm-blooded |
| A large creature with a woman's head, a lion's body and the wings of a huge bird, able to cloud the minds of its foes and wield fell magics. |
Contents
Useful Info
Sphinxes are hefty beasts with a large variety of Hexes. Their paralysis is a big threat if you don't have willpower, though their melee isn't bad either. They can be found in the Depths, the Vaults, or in a large pack inside Tomb:1. Out-of-depth sphinxes can rarely show up in the main Dungeon.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Confuse | Wizard flag |
| Slot2 | Paralyse | Wizard flag |
| Slot3 | Minor Healing (2d8+3) | Wizard flag |
| Slot4 | Smiting (7-17) | Wizard flag |
| Slot5 | Slow | Wizard flag |
Tips & Tricks
- High willpower (at least +++, preferably ++++) will render them almost incapable of disabling you.
- It takes 154 willpower in order to have a 0% chance to be hexed. (See the Paralysis#Paralysis Spell Table for what's needed to reach this.)
- Strong summoned allies can usually take out a sphinx without trouble. In the worst case, you may be incapacitated by a spell, but your allies will kill or distract it until the effect wears off.
- If you see a sphinx with several strong allies that you're not ready for, consider teleporting or using a scroll of fog and running away immediately. You may not get a second chance.
- You can summon your own friendly sphinxes with the spell Monstrous Menagerie.
History
- In 0.33, sphinxes will be split into guardian sphinxes and sphinx marauders.
- Prior to 0.31, sphinxes had 11 speed, but were slightly more likely to cast spells.
- Prior to 0.27, sphinxes didn't appear in Shoals rune vaults.