Difference between revisions of "Merfolk siren"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *High [[magic resistance]] will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a [[scroll of noise]], or wielding a [[ | + | *High [[magic resistance]] will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a [[scroll of noise]], or wielding a [[lantern of shadows]] to reduce your [[LOS]] so you can't see the siren anymore. |
*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead. | *Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead. | ||
[[Category:Merfolk]] | [[Category:Merfolk]] |
Revision as of 08:10, 18 February 2013
mermaid m | |
---|---|
HP | 16 - 40 |
HD | 8 |
XP | 299 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 53 |
Attack1 | 10 (hit: plain)
|
Resistances | rPois+, rC+ |
Vulnerabilities | None |
Habitat | amphibious water |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | mermaid, mermaid |
Flags | Spellcaster Warm-blooded Speaks |
A young woman with a fish tail in place of legs. Mermaids love to sing and charm their audience. |
Useful Info
Mermaids are aquatic creatures with the head of female human and the torso and tail of a fish. Their singing will mesmerize you, preventing you from moving away. Mermaids are commonly found in the Shoals and rarely in the Sewers.
Tips & Tricks
- High magic resistance will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the siren anymore.
- Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.