Difference between revisions of "Slow"
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| + | :''This article is about the status condition. For the spell, see [[Slow (spell)]].'' | ||
| + | |||
| + | [[Slow]] is a status effect that makes all actions take 150% their normal duration in [[decaAut]]s. | ||
| + | |||
| + | ==Effect== | ||
| + | Slowed creatures take 50% longer for [[movement]] and all other actions. [[Haste]] and Slow will cancel each other out, without rounding error. This can seriously reduce the damage output of affected creatures, and it is much easier to escape slowed pursurers (but much harder to escape when slowed). | ||
| + | |||
| + | [[Formicid]]s are completely immune to the effect due to their [[stasis]]. It can be removed by [[Quicksilver Bolt|quicksilver]] attacks or a [[potion of cancellation]]. | ||
| + | |||
| + | ==Sources== | ||
| + | *The [[Slow (spell)|Slow]] [[spell]] | ||
| + | {{monsters with spell|Slow}} | ||
| + | *[[Metabolic Englaciation]] and the [[Skin of Zhor]] | ||
| + | *[[Miasma]] clouds | ||
| + | *[[Curare]]-tipped [[dart]]s | ||
| + | *[[Cheibriados]]' Temporal Distortion | ||
| + | *[[Chaotic]] effects | ||
| + | *Mummy [[death curse]]s | ||
| + | *[[Torpor snail]]s while they're in [[LOS]] | ||
| + | *[[Miscasting]] a [[Hexes]] spell | ||
| + | *Taking [[cold]] damage while [[cold-blooded]] | ||
| + | *Overwhelming [[divine retribution]] | ||
| + | The following are [[trunk]]-only: | ||
| + | *Taking damage while having level 2 of the [[Poor Constitution]] mutation | ||
| + | *Having 0 or less in any stat | ||
| + | |||
| + | ==History== | ||
| + | *Prior to [[0.14]], you could be slowed by drinking a [[potion of slowing]]. | ||
Revision as of 00:29, 17 March 2025
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
- This article is about the status condition. For the spell, see Slow (spell).
Slow is a status effect that makes all actions take 150% their normal duration in decaAuts.
Effect
Slowed creatures take 50% longer for movement and all other actions. Haste and Slow will cancel each other out, without rounding error. This can seriously reduce the damage output of affected creatures, and it is much easier to escape slowed pursurers (but much harder to escape when slowed).
Formicids are completely immune to the effect due to their stasis. It can be removed by quicksilver attacks or a potion of cancellation.
Sources
The following enemies cast Slow:
- n
Bog body - e
Deep elf archer - x
Erica - w
Gastronok - S
Guardian serpent - H
Guardian sphinx - a
Imperial myrmidon - E
Iron elemental - @
Jessica - @
Kirke - L
Lich - h
Natasha - H
Sphinx - i
The Enchantress
The following enemies may be able to cast Slow, depending on their spell set:
- &
Pandemonium lord (3.4% chance) - Metabolic Englaciation and the Skin of Zhor
- Miasma clouds
- Curare-tipped darts
- Cheibriados' Temporal Distortion
- Chaotic effects
- Mummy death curses
- Torpor snails while they're in LOS
- Miscasting a Hexes spell
- Taking cold damage while cold-blooded
- Overwhelming divine retribution
The following are trunk-only:
- Taking damage while having level 2 of the Poor Constitution mutation
- Having 0 or less in any stat
History
- Prior to 0.14, you could be slowed by drinking a potion of slowing.