Difference between revisions of "Jory"

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(Tips & Tricks)
(History)
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==History==
 
==History==
Jory was added in [[0.8]].
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Jory was added in [[0.8]].  In [[0.12]] he will have his HP increased to 180.
  
[[Category:Vault-only monsters]]
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[[Category:Vault-only monsters]][[Category:Crystal Ball Articles]]

Revision as of 05:03, 28 February 2013

Jory VJory.png
HP 110
HD 18
XP 3835
Speed 10
AC 10
EV 15
Will 168
Attack1 40 (hit: plain)
Attack2 15 (bite: vampiric)


Resistances rPois+, rC+, rN+, rTorm, rRot
Vulnerabilities Holy
Habitat land
Intelligence High
Uses Weapons & armour
Holiness Undead
Size Medium
Type vampire, vampire
Flags Fighter
Spellcaster
See invisible
Flying
Evil
Speaks
Blood scent
Unique
Once a simple village peasant, Jory found himself transformed in undeath into a powerful creature. Through the countless centuries unlived since then, he has honed his skills in combat and magic, amassed great wealth and many possessions, and now resides in a stonily quiet Tower of Silence. He's not about to let any puny adventurers ruin his hard work, so those who encounter him should beware!

Useful Info

Jory is a unique vampire capable of mesmerizing you like a mermaid and damaging your intelligence like a brain worm. He protects his vault with the aid of several silent spectres. When he dies, it's with an unusually large spray of blood instead of a corpse.

Spells

Spell set
Slot1 Lehudib's Crystal Spear (3d37)
Slot2 Mesmerise
Slot3 Blink
Slot4 Brain Feed
Slot5 Pain (d17)
Slot6 Vampiric Draining

Tips & Tricks

Unfortunately, Jory forgot to ask the developers to give him the !sil property. The end result is that he tends to be more of a melee threat, unless you meticulously kill every single silent spectre in his tower before facing him. Dispel Undead is handy if he somehow ends up not being silenced.

History

Jory was added in 0.8. In 0.12 he will have his HP increased to 180.