Norris
Revision as of 06:02, 21 December 2012 by Ion frigate (talk | contribs) (1 revision: medium monsters pt 2)
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
Norris @ | |
---|---|
HP | 214 |
HD | 20 |
XP | 8098 |
Speed | 10 |
AC | 1 |
EV | 9 |
Will | 133 |
Attack1 | 36 (hit: plain)
|
Resistances | none |
Vulnerabilities | none |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Unique Fighter Spellcaster Actual spells Warm-blooded See invisible Evil Speaks |
A relaxed peace-in-death cultist with a healthy tan and a soothing voice. He doesn't really care if it is you or him who dies - "both" would probably be the best option.
"Death and death alone gives meaning to life and this meaning is entirely negative." -Georges Poulet |
Useful Info
Norris is a dangerous unique spell caster. While he generally arrives unarmoured and has no resistances, he tends to open combat by debilitating you with spells before sweeping into you with powerful two-handed weapon attacks.
Spells: Brain Feed, Smiting, Invisibility, Confuse, Paralyse, Minor Healing
Location
- The Dungeon:17-19
- The Elven Halls:2-5
- The Swamp:2-4
- The Shoals:2-4
- The Snake Pit:2-4
- The Spider's Nest:2-4
- The Vaults:1-3
Tips & Tricks
- He has decent HP, but little staying power. While you can protect against some of his spells with See invisible, Clarity, Stasis, or high magic resistance, hitting him with a fast overwhelming offense gives him little time for trickery. Just be aware that he hits HARD in melee; flimsy characters may find it worth enduring some smites and intelligence damage to keep him at range.
- Norris also appears in Dungeon Sprint: Red Sonja.