Sticks to Snakes
Sticks to Snakes | |
---|---|
Level | 2 |
School1 | Transmutation |
Source(s) | |
Casting noise | 2 |
Spell noise | 0 |
This spell uses wooden missiles (arrows or javelins) in the caster's grasp as raw material for a powerful transmutation. |
Sticks to Snakes is a level 2 Transmutations spell which turns a wielded (w or Ctrl + Left mouse click) wooden item into a poisonous snake. Transmuters begin with this spell in their starting spellbook and can use it to turn arrows and javelins into useful poisonous allies early on.
This spell can create one or more of the following monsters:
S Ball python S Adder S Water moccasin
These summons can attack outside of the player's line of sight, and follow him up or down stairs.
Certain brands can affect the outcome of this spell: silver or steel items are entirely unusable. Using a stack of ammunition will often give you multiple snakes (up to Transmutations/4), sometimes more than the number of missiles used. Items that you've placed a {!D} inscription on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful item).
While felids can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the 'w' command to do this; as of version 0.12.0, neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids. Note that felids still cannot wield any other weapon for this spell, severely limiting its usefulness for them.
Tips & Tricks
- Inscribe wanted ammo with !D to prevent accidentally turning it into a snake.
History
Prior 0.14, this spell worked on melee weapons, like clubs and polearms and could create black mambas or even anacondas.