Crystal guardian

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Version 0.17: This article may not be up to date for the latest stable release of Crawl.

For a list of all constructs, see list of constructs.

crystal guardian 9Crystal guardian.png
HP 39-80
HD 16
XP 1108
Speed 10
AC 20
EV 0
Will Immune
Attack1 38 (hit: plain)


Resistances rF+++
rC+++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Open doors
Holiness Non-living
Size Large
Type golem, crystal guardian
Flags See invisible
Unbreathing
Speaks
Artificial
An intricate animated statue made of heavily ensorcelled crystal that is immune to most forms of magic. The spells which created it are so powerful that even flesh may start to crystalize around any fragments that become embedded in it - leaving its foes brittle and vulnerable.

Useful Info

Crystal guardians are moderately durable golems capable of launching powerful bolts of fire or cold damage at anything they encounter. These bolts are unusual in that they can bounce off any surface. Crystal guardians can be found in the Depths, the Vaults, the Elven Halls, the Abyss, the Desolation of Salt, and some vaults.

Spells

Spell set I
Slot1 Crystallizing Shot (2d24) Magical flag

Tips & Tricks

  • Lee's Rapid Deconstruction will obliterate them and mangle everything standing nearby. Other Earth Magic or pure Conjurations spells are rather effective as well. Hexes and other elemental schools of magic are completely useless against them, however.
  • Their bolts can deal heavy fire or cold damage (randomly selected each casting), and they bounce off any wall. Bring appropriate resistances, and don't face them with your back to a wall unless you want to double their damage output through multizaps.
  • Their EV is even worse than other golems. Bolt of Inaccuracy will make fairly short work of them.

History

Crystal guardians were added in 0.14, replacing crystal golems.