Deep elf elementalist
Version 0.23: This article may not be up to date for the latest stable release of Crawl.
For a list of all deep elves, see list of deep elves.
deep elf elementalist e | |
---|---|
HP | 41-84 |
HD | 14 |
XP | 1560 |
Speed | 10 |
AC | 1 |
EV | 12 |
Will | 120 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | See invisible Speaks Warm-blooded |
The primal forces of the universe dance at this demented wizard's fingertips. They are renowned for the ability to dig out and pin down even the most elusive foes with powerful, unavoidable magic. |
Useful Info
The deep elf elementalist is a dangerous opponent appearing in the Elven Halls. Elementalists will frequently use Awaken Earth (even when out of line of sight) to destroy your defensive position. Expect to be quickly surrounded by Earth elementals or, much worse, other strong deep elves when elementalists appear.
History
Prior to 0.18, they could cast Iron Shot, Summon Air Elementals, Sticky Flame Range, Summon Water Elementals, and Blink.
Spells
Spell set I | ||
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Slot1 | Lee's Rapid Deconstruction (3d20) | Wizard flag |
Slot2 | Fireball (3d23) | Wizard flag |
Slot3 | Freezing Cloud (2d24) | Wizard flag |
Slot4 | Repel Missiles | Wizard flag |
Slot5 | Haste | Wizard flag |