Ironbound preserver
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
ironbound preserver p | |
---|---|
HP | 73-149 |
HD | 14 |
XP | 1487 |
Speed | 10 |
AC | 4 |
EV | 5 |
Will | 40 |
Attack1 | 25 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded |
Towering, muscular figures, preservers safeguard their allies by selflessly accepting a portion of the injuries inflicted upon them. |
Contents
Useful Info
Ironbound preservers are durable enemy support fighters which can take damage in place of their allies, making it more difficult to kill dangerous-yet-flimsy opponents first. Coupled with their ability to heal themselves, their presence can significantly lengthen battles with groups of foes. They can be found in the Vaults, usually accompanying bands of deep trolls, deep elves, orcs, or ogres, and often supporting a vault warden.
Spells
Spell set I | ||
---|---|---|
Slot1 | Injury Bond | Wizard flag |
Slot2 | Minor Healing (2d7+3) | Wizard flag |
Tips & Tricks
- Injury Bond causes half the damage dealt to an affected enemy to be redirected to the ironheart preserver, effectively doubling the HP of everything around it until the preserver is destroyed. On top of that, they'll occasionally heal themselves if you let them live long enough to do so. Get around that by overwhelming them with a lethal amount of shared damage quickly. Pouring damage into soft, squishy targets (like the plentiful ogres in the Vaults) can kill them off rapidly, especially if you use area-of-effect spells that hit multiple targets.