Hell Sentinel
Revision as of 18:20, 23 January 2013 by Ion frigate (talk | contribs)
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
Hell sentinel 1 | |
---|---|
HP | 120 - 165 |
HD | 19 |
XP | 4645 |
Speed | 10 |
AC | 25 |
EV | 3 |
Will | 304 |
Attack1 | 40 (hit: plain) |
Attack2 | 25 (hit: plain)
|
Resistances | rF+, damnation, rC+, rElec, rPois+, rRot, rN+, rTorm, rConstr |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | High |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | Hell sentinel, Hell sentinel |
Flags | Spellcaster See invisible Glows Silence immune Spiny |
A towering monolith constructed and possessed by demonic forces. A thousand eyes leer through slits in its jagged, spiked armour. |
Useful Info
Hell sentinels are massive demonic constructs, immune to all elemental damage except for holy and boasting very high AC. On top of that, they are covered in spines that deal 19d4 physical damage to you each time you attack. Although they lack the ability to torment you, they can still deal heavy damage in melee or at range. They can be found in Pandemonium and the Hells, particularly the Iron City of Dis.
Spells: Hellfire (3d20), Iron Shot (3d33), Melee
Tips & Tricks
- Fast characters can avoid their passive counter-attack by kiting them with ranged attacks. If you have Repel Missiles/Deflect Missiles, this renders them almost safe.
- They only have 3 EV. Bolt of Inaccuracy is very effective against them.
History
Hell sentinels were added in 0.11, replacing pit fiends as the iron-themed tier-1 demon.
Categories:
- 0.11 articles
- Hit type
- Plain flavour
- Fire resistance
- Damnation resistance
- Fire resistance 3
- Cold resistance
- Electricity resistance
- Poison resistance
- Rot resistance
- Negative energy resistance
- Torment resistance
- Constriction resistance
- Holy vulnerability
- High intelligence
- Open doors
- Demonic holiness
- Large monsters
- Spellcaster
- See invisible
- Glows
- Silence Immune
- Spiny
- Monsters