White imp
white imp 5 [[File:{{{tile_name}}}.png|32px]] | |
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HP | 6 - 16 |
HD | 2 |
XP | 10 |
Speed | 10 |
AC | 4 |
EV | 10 |
Will | 8 |
Attack1 | 4 (hit: cold)
|
Resistances | rC+, rPois+, rRot, rN+, rTorm |
Vulnerabilities | Fire, Holy |
Habitat | land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Demonic |
Size | Little |
Type | white imp, white imp |
Flags | Spellcaster Flying Speaks Evil |
A small and mischievous minor demon covered in frost. |
Useful Info
White imps are extremely irritating tier-5 demons. Their melee and ranged attacks are all cold-aligned, allowing them to destroy your potions from a distance, but otherwise they aren't very strong or dangerous. They are often found in or guarding the Ice Cave, as well as in the Hells (primarily Cocytus), the Abyss, and Pandemonium.
Spells
Spell set | |
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Slot1 | Throw Frost (3d5) |
Slot2 | none |
Slot3 | none |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- Conservation will greatly reduce their ability to destroy your potions, as will stashing your excess.
- You can summon your own white imps with the Call Imp spell. They provide the best ranged firepower of all the possible imps.