Freezing
It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. |
The freezing brand does the following:
- Deals an average of +25% cold damage (0% - 50%), applied after AC and all damage factors (including slaying).
- Slows down cold-blooded monsters that are not resistant to cold.
Sources
Along with finding freezing weapons as random loot, or using a scroll of brand weapon, freezing can be found on a few monsters:
- Wights frequently carry weapons of freezing.
- Frost giants usually generate with freezing battleaxes.
- Fannar always comes with a staff of cold or a quarterstaff of freezing
Strategy
Freezing is one of a couple percentage-based brands that's good enough to beat a 3-rune game. It's especially good against cold-blooded creatures, including the reptiles in the Lair and draconians in Zot. Unlike flaming, freezing works against orbs of fire, so its somewhat better for Zot:5.
As freezing applies its percentage boost after AC reduction, it is no better or worse when considering strength, weapon type, slaying, or AC. An executioner's axe of freezing receives the same +25% boost to final damage as a quickblade of freezing. It's just that a quickblade's base damage is weak, so a brand like electrocution or pain will be stronger overall.
History
- Prior to 0.15, unbranded weapons could be temporarily given this brand with the level 2 spell Freezing Aura. This temporary brand could be made permanent by reading a scroll of vorpalise weapon.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |