-Tele
You are prevented from teleporting or blinking. |
-Tele is a property and status effect which prevents you from either teleporting or blinking by any means.
Contents
Useful Info
-Tele blocks any movement considered a "teleport" or "blink", as well as Blinkbolt and Vhi's Electric Charge.
It does not prevent the following:
- Passage of Golubria
- Transporters
- Banishment
- Abyss shifts
- God abilities that are not considered "teleports" or "blinks". You can still use Dithmenos' Shadow Step, Hepliaklqana's Transference on yourself, and Uskayaw's Grand Finale.
Sources
-Tele can be obtained from:
- The Dimension Anchor monster spell
- Miscasting a Translocations spell (called Stuck)
- Wearing an artefact with the -Tele property
- Tree Form
- Formicids have -Tele as a property of their stasis
You can drink a potion of cancellation to end the temporary -Tele status, but it won't let you teleport if you have a -Tele artefact.
Strategy
Having -Tele is naturally dangerous, since scrolls of blinking and scrolls of teleportation are some of the best escape options in the game. Losing these options can outright kill you in the worst case.
However, -Tele artefacts have a small niche. If you have -Tele, you cannot be affected by the teleport sourceless malevolence effect. Therefore, you may wish to explore the final floor of a branch (namely Elf:3 and Zot:5) with -Tele, to avoid being teleported into the end vault. In any case, you may want to take off the -Tele item before tackling the end vault.