Lightning Bolt
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
| | |
|---|---|
| Level | 5 |
| School1 | Conjuration |
| School2 | Air |
| Source(s) | |
| Casting noise | 25 |
| Spell noise | 25 |
| This spell hurls a mighty bolt of lightning. |
| Spell Details | |
|---|---|
| Damage Formula | 1d(11+(Power*3)/5) |
| Max Damage | 1d131 electricity |
| Max Power | 200 |
| Range | 5 to 12 |
| Targeting | Bolt |
| To-hit | |
| Special | Multizap |
Lightning Bolt is a level 5 Conjurations/Air Magic spell which fires a bolt of lightning, dealing less reliable damage than other Bolt spells, but at longer range and with the potential to strike targets twice through multizapping. By firing your bolt into a rock or stone wall, it will bounce back at an angle, dealing damage to everything it strikes along the way. Unfortunately, the spell creates a lot of noise. Unlike other bolt-type spells, Lightning Bolt doesn't lose any squares of range when it hits monsters.
Strategy
- Lightning combines well with Summon (air) Elemental; air elementals are immune to electricity, so you can sic them on a foe while zapping through them harmlessly.
- Much like some of the more powerful Fire Magic spells, Lightning Bolt can be used to set trees ablaze.