Tormentor

From CrawlWiki
Revision as of 19:37, 27 June 2012 by MoogleDan (talk | contribs) (Cleaned up, updated resistances / vulnerabilities)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
tormentor 2 [[File:{{{tile_name}}}.png|32px]]
HP 27 - 54
HD 7
XP 415
Speed 13
AC 12
EV 12
Will 56
Attack1 8 (hit: pain)
Attack2 8 (hit: pain)


Resistances rPois+, rF+, rRot, rN+, rTorm
Vulnerabilities Holy
Habitat land
Intelligence High
Uses Open doors
Holiness Demonic
Size Medium
Type tormentor, tormentor
Flags Spellcaster
Flying
Speaks
Evil
This malign devil is covered in all manner of claws, spines and cruel hooks.

Useful Info

Tormentors are terrible tier-2 demons that should not be underestimated. At range, they torment often, tearing up characters without immunity. Up close they're not nearly so bad; their two pain-branded melee attacks deal an additional 1d7 negative energy damage with most attacks, but negative energy resistance will help against that. They can be found in the Abyss, Pandemonium, the Hells, and some monsters may summon them with the Summon Demon or Summon Greater Demon spells.

Spells: Pain (1d11), Symbol of Torment

Tips & Tricks

  • Be very careful around these monsters: they are the fastest normal tormenting monsters, and they only know one other spell. This means they tend to torment you much more than, say, a Fiend might. By themselves they are generally no particular threat, since they lack the ability to easily finish you off. When around other monsters, they are one of the deadliest threats in the game. Terminate them with extreme prejudice, and do not be afraid to teleport away if you can't get a clear shot at them.
  • As always, life protection helps take the sting out of Torment significantly (5% reduction per rank). See the torment page for other means of reducing torment damage.