Seraph
For a list of all holy monsters, see list of holy monsters.
seraph A | |
---|---|
HP | 188-239 |
HD | 25 |
XP | 5773 |
Speed | 10 |
AC | 10 |
EV | 20 |
Will | Immune |
Attack1 | 25 (hit: plain) |
Attack2 | 10 (hit: plain)
|
Resistances | rF+++, rElec, rPois+, rN+++, rRot, rDrown, rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Holy |
Size | Medium |
Type | angel, seraph |
Flags | Fighter Flying Glows See invisible Speaks Silence immune |
The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the good gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents.
“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple. |
Useful Info
Seraphim are flying holy beings, the rugged, upgraded version of cherubim. Like cherubim, they can heal other monsters. They are extremely rare, only appearing in holy-themed Pandemonium and Ziggurat floors.
Spells
Spell set | |
---|---|
Slot1 | none |
Slot2 | none |
Slot3 | Minor Healing (2d12) |
Slot4 | none |
Slot5 | Minor Healing (2d12) |
Slot6 | Minor Healing (2d12) |
Tips & Tricks
Worshipping a good god (Zin, the Shining One, or Elyvilon) may cause it to calm down and become neutral towards you.
- 0.13 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Electricity resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Rot resistance
- Drown resistance
- Holy resistance
- High intelligence
- Weapons armour
- Starting equipment
- Open doors
- Holy holiness
- Medium monsters
- Fighter
- Flying
- Glows
- See invisible
- Speaking monster
- Silence Immune
- Monsters
- Spellcaster