Necromancer (monster)
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
necromancer p | |
---|---|
HP | 27-54 |
HD | 10 |
XP | 616 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 60 |
Attack1 | 6 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Evil Speaks Warm-blooded |
An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life. |
Useful Info
Necromancers are evil casters of Necromancy and Conjurations, often found surrounded by derived undead minions. They usually appear in the Crypt, the deeper portion of the Dungeon, or in one particular Ice Cave ending along with an army of simulacra.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Cold (3d18) | Wizard flag |
Slot2 | Agony | Wizard flag |
Slot3 | Animate Dead | Wizard flag |
Slot4 | Simulacrum | Wizard flag |
Spell set II | ||
---|---|---|
Slot1 | Bolt of Fire (3d18) | Wizard flag |
Slot2 | Agony | Wizard flag |
Slot3 | Inner Flame | Wizard flag |
Slot4 | Invisibility | Emergency flag, Wizard flag |
Slot5 | Animate Dead | Wizard flag |
Tips & Tricks
- High magic resistance or a single rank of negative energy resistance will negate their Agony spell. While Necromancy might be their obvious strong suit, don't underestimate the punch of their various Bolt spells.
- Try not to create any high-level corpses around them; they can animate a dead unique just as easily as you.