Hellephant
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
hellephant Y | |
---|---|
HP | 136-201 |
HD | 20 |
XP | 3124 |
Speed | 10 |
AC | 13 |
EV | 10 |
Will | 140 |
Attack1 | 45 (trample: trample) |
Attack2 | 20 (bite: plain) |
Attack3 | 15 (gore: plain) |
Resistances | rN+++, rTorm, rRot, rDrown, rWater |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Demonic |
Size | Giant |
Type | elephant, hellephant |
Flags | Warm-blooded |
An abhorrent pachyderm, descendant of demons, burning from within with the fires of Hell. |
Contents
Useful Info
Hellephants are hideously powerful demons that resemble common elephants. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of fire, have demonic immunities and holy vulnerability, and can blink at will. They are thankfully rare, appearing only in the Vestibule of Hell, or in special vaults in the Abyss or Pandemonium.
Spells
Spell set | ||
---|---|---|
Slot1 | Fire Breath (3d40) | Natural flag |
Slot2 | Blink | Magical flag |
Tips & Tricks
- Without at least rF++, you should expect to take a lot of damage when dealing with these guys.
- As they can and will blink about the battlefield constantly, don't be afraid to go a little overboard taking them out quickly. A melee character can take a lot of abuse chasing one around before finally putting the thing down.
History
Hellephants were added to the game in 0.7.
Categories:
- 0.16 articles
- Trample type
- Trample flavour
- Bite type
- Plain flavour
- Gore type
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Drown resistance
- Water resistance
- Holy vulnerability
- Holy wrath vulnerability
- Animal intelligence
- Uses nothing
- Demonic holiness
- Giant monsters
- Warm-blooded
- Monsters
- Spellcaster