Repel Missiles

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Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single-target attacks are much easier to repel than penetrating attacks. Each time a missile is repelled the spell has a chance of expiring, with a lower chance of expiry at high power.

Repel Missiles is a monster-only spell which moderately protects the caster from ranged attacks.

Effect

Repel Missiles reduces the to-hit of ranged attacks against the caster to a random value between:

  • vs single-target beams: 0% - 100% of its normal value
  • vs penetrating bolts: 50% - 100% of its normal value[1]

This spell only helps to evade ranged attacks; it has no effect on the caster's ability to block them.

The following enemies cast Repel Missiles:

Player sources

Though the Repel Missiles spell is no longer available for players, several other sources exist for players to receive the effect:

Strategy

This effect is quite valuable for protecting against ranged attacks, especially in the early Dungeon when your defenses are low and you might encounter centaurs (who have made pincushions of many a low-level player). Repel Missiles is useful while exploring the Shoals, the Elven Halls, the Vaults, and other areas infested with enemies who love to shoot at you.

History

Repel missiles.png Repel Missiles
Level 2
School1 Air
School2 Charms
Source(s) Book of Air
Book of Minor Magic
Casting noise 1
Spell noise 0
  • Prior to 0.25, there was the Deflect Missiles spell, a more advanced version of Repel Missiles.
  • Prior to 0.20, Repel Missiles was a level 2 Air/Charms spell available to players. However, other sources still exist.
  • Prior to 0.14, the Repel Missiles status expired based on a timer.

References

  1. beam.cc:2741 (0.25.0)