Iron dragon
For a list of all dragons, see list of dragons.
iron dragon D | |
---|---|
HP | 77-156 |
HD | 18 |
XP | 1715 |
Speed | 8 |
AC | 20 |
EV | 6 |
Will | 160 |
Attack1 | 25 (bite: plain) |
Attack2 | 25 (claw: plain) |
Attack3 | 25 (trample: trample) |
Resistances | rF+ rC+ rPois+ rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Giant |
Type | dragon, iron dragon |
Flags | See invisible Unbreathing Warm-blooded |
A very heavy, slow and apparently flightless dragon. It is named for its scales, which are so tough they might be iron. Small flakes of metal trail from its nostrils.
“On the other hand, Confucius is made to say to his disciples, ‘I know how birds can fly, how fishes can swim, and how animals can run. But the runner may be snared, the swimmer may be hooked, and the flyer may be shot by the arrow. But there is the dragon. I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’” |
Useful Info
Iron dragons are every bit as tough as their name implies. They're slow and can't fly, but make up for this by having high AC, HP, willpower, and resistance to fire, cold, and poison. They deal significant amounts of damage both in melee and at range, and as they take a while to bring down, be prepared to take a beating in the process. These dragons can be found occasionally in the Vaults and the Depths and appear very frequently throughout the Iron City of Dis, particularly on its final floor.
Unlike some dragons, iron dragons do not have a set of scales that can be dropped on death.
Spells
Spell set I | ||
---|---|---|
Slot1 | Metal Splinters (3d30) | Natural flag, Breath flag, Noisy flag |
Tips & Tricks
- The only commonly available element they aren't resistant to is electricity. If you've got significant Air Magic training or the right items, feel free to zap them.
- As they're slow, kiting iron dragons is also an option, but only if you have the room to do so and Repel Missiles to help avoid their breath attacks. Dis:7 and Vaults:5 generally aren't too conducive to the practice, unfortunately.