Swiftness
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Swiftness | |
---|---|
Level | 3 |
School1 | Air |
Source(s) | Book of Air Book of Burglary |
Casting noise | 2 |
Spell noise | 0 |
Power Cap | 100 |
Flags | Hasty, Selfench, Utility |
Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.
“JUST WALK OUT |
Swiftness is a level 2 Air spell which temporarily reduces your movement delay.
Contents
Effect
Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.[1]
Limitations
- This spell stacks with other sources of speed, such as Haste and boots of running.
- Be aware that if you move onto water (without being airborne), your Swiftness is temporarily suppressed.
- Spriggans cannot cast this spell unless under the effect of transformations which restore 1.0 move speed (or slower).
- Due to their stasis, Formicids cannot cast Swiftness.
- Cheibriados dislikes the use of Swiftness -- using it will incur penance.
History
- In 0.27, this spell will become level 3 (from 2).
- Prior to 0.26, Swiftness was a dual-school, Air/Charms spell.
- Prior to 0.25, Formicids could use Swiftness.
- Prior to 0.14, there was no slowdown after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
- Prior to 0.13 this spell couldn't be cast while standing in shallow water.
References
- ↑ player.cc:1817 (0.26.1)