Table of starting skills by background

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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.

Skill levels of each background, before aptitudes are applied.

Background Fgt Wpn[1] Arm Ddg Shd Thr Spc Coj Hex Sum Nec Trl Trm Fir Ice Air Ear Poi Inv Evo Sth
Abyssal Knight 3 2 1 1 2
Air Elementalist 2 2 1 3 2
Arcane Marksman 1 2 2 1 3
Artificer 1 1 1 3 1
Berserker 3 3 2
Brigand 2 2 1 2 4
Chaos Knight 3 3 1 1
Cinder Acolyte 3 3 1 3
Conjurer 2 2 4 2
Earth Elementalist 2 2 1 3 2
Enchanter 1 2 2 3 3
Fighter[2] 3 2 3 3
Fire Elementalist 2 2 1 3 2
Gladiator 2 3 3 2
Hunter 2 4 2 1
Ice Elementalist 2 2 4 2
Delver 3 2 2 5
Monk 3 3 3 2
Necromancer 2 2 4 2
Summoner 2 2 4 2
Transmuter 1 3 2 2 2
Venom Mage 2 2 1 3 2
Wanderer[3] ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Warper 2 2 1 2 2 2 2
Hedge Wizard 2 3 1 1 1 2

Notes

  1. Depends on weapon choice and background.
  2. Felids get 4 UC and 4 Dodging, to compensate for the lack of shield.
  3. Starting skills are random, and try to match starting equipment/spells.

Special

  • Felids, Draconians, Octopodes, Trolls, and Ogres recieve Dodging in place of Armour. Levels are added irrespective of XP cost (e.g. 1 Arm and 1 Ddg = 2 Ddg).
  • Djinn use their single highest spellcasting/spell school skill as their Spellcasting skill.