Sleep
Sleep is a status effect and monster-only spell. It prevents the target from moving or attacking until woken up.
Effect
Being asleep has the following effects:
- Creatures are unable to act until woken up.
- EV is set to almost zero,
2 + size_factor
, for players (plus any Repulsion Field mutation). For monsters, EV is set to 0. - SH is set to 0.
- Monsters are vulnerable to high-tier stabs.
Both players and monsters will wake up after taking any amount of damage. Monsters can also wake up if you fail a stealth check, or they hear a noise.
Immunity
For players, you can be immune by being undead (Ghoul, Mummy, bloodless Vampire), nonliving (Gargoyle, Djinni), by having clarity, or being berserk. Undead/nonliving transformations (such as Statue Form or Storm Form) are also immune.
For monsters, undead, nonliving, plants, and berserk monsters cannot be put to sleep. They can still generate "dormant". [1]
Monster Spell
The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by willpower.
The following enemies cast Sleep:
The following enemies may be able to cast Sleep, depending on their spell set:
- & Pandemonium lord (3.4% chance)
Sources
Other than the spell, sleep can be inflicted by the following:
- The Ensorcelled Hibernation spell (cold resistance renders immunity).
- The Sleep attack flavour of sleepcaps.
- The Dream Dust ability of dream sheep.
Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
History
- Prior to 0.24, needles of sleeping existed.
- Prior to 0.15, monsters would tend to fall asleep if enough time has passed since they last encountered the player.
References
- ↑ actor.cc:150 (0.29.0)