Walking divine tome
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
walking divine tome ; | |
---|---|
HP | 66-133 |
HD | 20 |
XP | 1652 |
Speed | 10 |
AC | 10 |
EV | 5 |
Will | Immune |
Attack1 | 20 (hit: plain)
|
Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Small |
Type | walking tome, divine tome |
Flags |
A spellbook that has gone too long without being read. It overflows with magic, forming thick armour from its binding, legs from its pages, and periodically erupting in flurries of free-floating, self-casting spells.
Its cover bears the icon of a long-forgotten god, still fully possessed of wrath. |
Contents
Useful Info
Walking divine tomes conjure living Smites. Walking tomes are most often seen in the Depths and the wizlab, Tukima's Studio.
Spells
Spell set I | ||
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Slot1 | Conjure Living Spells (2-3x 7-17) | Wizard flag |
Tips & Tricks
- Divine tomes may not be as strong as crystal tomes or frostbound tomes, but Smite ignores AC and EV entirely.
- Living spells work similarly to the player Foxfire spell. It creates a living spell entity, which must have a direct path to a hostile target. If you are in melee range with a tome in a corridor, most of the living spells will be unable to hit you. But unlike the foxfire spell, living spells can spawn behind the player (radius-2 of the walking tome), so a corridor is not foolproof.
- If needed, you can attack a living spell, which will destroy it before it gets the chance to cast itself.
- Silence works on walking tomes, preventing them from casting at all.
History
Walking tomes were added in 0.28.