Search results

Jump to: navigation, search
  • ...age, making them suitable for dealing with any threat. Weapons are divided into two main categories: ...edness|hands]] to use, which restricts the use of a [[shield]]. Both skill and strength are multipliers to a weapon's base damage.
    3 KB (404 words) - 22:52, 24 August 2022
  • ...illing a corresponding [[dragon]]. They typically provide [[resistances]] (and sometimes vulnerabilities) similar to that of the creature from which it wa
    9 members (0 subcategories, 0 files) - 07:46, 30 January 2022
  • ...reases your max [[MP]]. It also has a minor effect on your [[spell power]] and [[spell success]] rate (equivalent to having 1/4 of a level in every other ...r MP bonus from Spellcasting; they only benefit from the increase to power and success rate.
    1,005 bytes (155 words) - 02:23, 22 February 2024
  • to the template to remove the section heading and introductory text.
    3 KB (310 words) - 21:33, 21 February 2024
  • ...character is at beseeching a [[God|deity]] for help. It improves the power and/or success rate of most god-given powers. (For some gods, piety also has th ...so increases your maximum [[MP]], but does not stack with [[Spellcasting]] and is only half as effective.
    1 KB (194 words) - 08:17, 18 February 2024
  • *Increases the success rate of [[Invisibility_(ego)|scarves of invisibility]] and [[artefact]]s with evocable abilities (invisibility, [[blink]]ing). ...Evocations, they are given skill equal to [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility
    2 KB (325 words) - 07:58, 18 February 2024
  • ...magical disciplines. Starting skill levels depend on character [[species]] and [[background]]. As characters earn [[experience]], the XP is spread across Skills can be divided into three categories:
    14 KB (1,962 words) - 23:20, 11 September 2024
  • '''Air Magic''' skill determines how easily you can use spells involving air and electricity. *[[0.30]] Added [[Arcjolt]] and [[Plasma Beam]], removed [[Lightning Bolt]]
    1 KB (152 words) - 22:45, 20 February 2024
  • **[[Song of Slaying]] was renamed to [[Wereblood]] and moved to [[Transmutations]]. ...ounds]] and [[Iskenderun's Battlesphere]] had their Charms aspect removed, and were altered in the process. [[Death's Door]] became a level 9 pure Necroma
    4 KB (506 words) - 07:01, 22 April 2022
  • ...added several new spells: [[Foxfire]], [[Dazzling Flash]], [[Hailstorm]], and [[Starburst]]. *[[0.13]] Introduced [[Searing Ray]] and boosted [[Force Lance]] from level 2 to level 5 with a corresponding increa
    1 KB (166 words) - 16:17, 26 February 2022
  • ...ermines how easily you can use spells that shape or use earth, stone, iron and other such materials.
    937 bytes (119 words) - 04:37, 22 March 2022
  • *[[0.30]] added [[Plasma Beam]] and [[Volatile Blastmotes]], removed [[Conjure Flame]]. *[[0.28]] added [[Scorch]] and [[Flame Wave]].
    1 KB (191 words) - 21:59, 9 April 2024
  • '''Hexes''' are spells that affect things and monsters (usually negatively). They mostly ignore dealing direct damage in *[[0.28]] Added [[Enfeeble]] and [[Anguish]]. [[Invisibility]] now monster only.
    1 KB (197 words) - 05:37, 21 March 2022
  • ...''' skill determines how easily you can cast spells that employ ice, cold, and frost. ...se|quiet]]. In this way, the school strikes a good balance between offense and defense. Ice-based spells are generally resistible with [[cold resistance]]
    1 KB (148 words) - 09:18, 5 September 2024
  • ...o the power of Necromancy spells, as do [[mummies]] upon reaching levels 3 and 13. ...fensive and defensive spell options. It contains a very diverse spell set, and is a useful school of magic to study.
    3 KB (391 words) - 01:20, 19 March 2024
  • ...produced once the monster info template is set up working. Please tell me and the others what solution you propose to avoid that. -- [[User:Bwijn|Bwijn]] ...alize monsters that were removed in [[0.17]] when I update their articles, and I'm happy to do the same before I update [[Module:Table of monsters]] for [
    3 KB (559 words) - 00:26, 25 May 2016
  • ...oned monsters]] are very similar to regular monsters, though are temporary and unable to follow you through stairs. ...dritch tentacle]]s, which can be created with the [[Malign Gateway]] spell and cannot be abjured.
    5 KB (722 words) - 06:30, 29 June 2023
  • ...powerful spells require significant training to acquire, even its level 1 and 2 spells can be extremely useful, making it a popular school for otherwise ...Book of Displacement,Book of Spatial Translocations,Book of the Warp,There-And-Back Book}}
    1 KB (130 words) - 22:43, 20 February 2024
  • ...d occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Ear ...ved in [[0.31]]. The form-changing spells were reworked into [[talisman]]s and the other spells were merged with [[Poison Magic]] to create [[Alchemy]].
    6 KB (740 words) - 18:33, 21 February 2024
  • ...ng for deletion since there aren't any items in the cateogyr to begin with and it would probably be better to link to the source repository for any docume
    342 bytes (54 words) - 14:41, 6 June 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)