Phantom
phantom p | |
---|---|
HP | 27-54 |
HD | 7 |
XP | 124 |
Speed | 10 |
AC | 3 |
EV | 13 |
Will | 37 |
Attack1 | 10 (hit: blink)
|
Resistances | rC++, rPois+++, rN+++, rTorm, rRot+++, rSticky, rConstr, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | ghost, phantom |
Flags | Insubstantial Evil Levitate Silence immune |
A transparent man-like undead spirit. |
Useful Info
Phantoms are irritating undead spirits which harass young adventurers, attacking in melee before blinking a few spaces away. They have surprisingly high HP and damage output for a monster found in the early Dungeon, but thankfully their blinking also makes it very easy to escape them.
Spells: Blink
Tips & Tricks
- Phantoms are worth a lot of XP for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by kiting them with hand axes, daggers, or spears from a distance, then fleeing when they close to melee. Just make sure not to flee into areas you haven't explored yet!
Categories:
- Hit type
- Blink flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Constriction resistance
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Insubstantial monsters
- Evil
- Evil monsters
- Levitate
- Silence Immune
- Monsters