Death's Door
Death's Door | |
---|---|
Level | 8 |
School1 | Charms |
School2 | Necromancy |
Source(s) | |
Casting noise | 6 |
Spell noise | 0 |
This spell is extremely powerful, but carries a degree of risk. It renders living casters nigh invulnerable to harm for a brief period, but can bring them dangerously close to death. So close in fact, that the body believes itself to be dead - healing effects will do nothing. The caster will receive one warning before the spell expires. Being more skilled in Necromancy leaves the caster more resilient. Undead cannot use this spell. |
Death's Door is a level 8 Charms/Necromancy spell which protects the caster from harm for its duration (around 16-27 turns), but reduces your health to Necromancy/2 + Kiku piety/15 HP (up to 13+13). Death's Door blocks any form healing, except Borgnjor's Revivification; it will affect you as normal, but will also paralyze and confuse you (though stasis and clarity can prevent those side effects).
Casting Death's Door makes you exhausted, preventing subsequent casts of it for 1-3 turns. It also prevents berserk in the same time period, as well as while the spell is active.
Strategy
This spell makes you invincible, but you should be very careful when it ends, since it cannot be re-cast immediately. In particular, one should be careful if there are smiters around, since without Kiku they can finish you off in one shot. Characters fighting multiple tormenting monsters may prefer Necromutation instead, since that at least allows the use of a wand of healing and leaves you at full health.
Furthermore, since being under the effect of Death's Door prevents a character from using Sublimation of Blood on its own HP, make sure that Death's Door's 8 MP cost will leave you with sufficient magical reserves to finish the job or that you have some other way of regaining MP. Otherwise, Death's Door may simply be delaying the inevitable.
History
Prior to 0.7, being healed in any way while using Death's Door caused confusion.