Kek, the Reanimator
Introduction
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Diary
This is (yet one more) Kek, a good character of mine. I played with him for almost (non-consecutive) 5 hours. This may not be a good character to some's standarts, but it is for me and could be for other new players. I'll tell his story below. You can read it if you're a curious Crawl player or if you're just a common nerd - if you like the sound of what you read, do check Dungeon Crawl Stone Soup on Sourceforge, it's the awesomest game there is.
This Kek got WAY lucky on the start, and you can see on his sheet down below that he found many nice treasures, which was no doubtly compensated by a very tough dungeon - I remember a bunch of orcs almost killing me on the first level! Orcs! On first level! His luck did tend to the sinister - I play with 100% random characters, and the game came up with a Sludge Elf Death Knight for me. No god, a nice selection of spells for the future and a race that's not that hungry made a good combination for starters.
And so the journey of a dark art's initiate would begin.
As I said, this Kek had quite some luck early on in the game (only thing that actually can get me farther in the quest for the Orb, actually...) and got some nice items soon: +3 gloves of strengh, rings of wizardry and sustenance (is there a best combination for a mage?), a ring of life protection (that could be easily put on for dealing with those damnable undead) and the +2 leather armour of Paranoia (quite a powerful artifact to be found on dungeon level 4!).
There were some very good throwable weapons too: a dagger of draining and a hand axe of chopping and another of venom - due to their magic, I used them for melee combat too for quite a while, until finding myself a vampiric lajatang! I don't remember seeing this weapon before, but it just seemed right to use it - besides being fairly powerful on it's own, Kek the Reanimator was already using it's dark powers for sucking life and causing others pain, so why not keep the theme with a vampiric weapon? It was even better for the fact that I could still throw my other powerful magic weapons, so choosing the lajatang wouldn't make my other weapons obsolete.
Many good books (so many I didn't use them all) also provided for the repertoire of spells: Vampiric Draining, Regeneration, Detect Curse.... Of course, any half-decent dark evil mage can't be seen on melee all of the time - it just looks too swashbuckly! So a staff of wizardry would help me keep the pose in-between close quarter fighting - while also taking my novice mage apprentice to the heights of the arcane realm, of course! With it, even the first level pain spell was devastating, which remained my default ranged attack thoughout the game.
I'm not a very priest-like player, so I just don't have much patience for gods. I usually just find an entrance to the Ecumenical Temple and adore the chaotic Xom. He's so so, as much a giver as a taker, but at least he does everything without me needing to intervene, which is nice enough as far as it goes for me as a player. But this Kek found an altar of the Loreminder, right on the first levels. I read its description and couldn't see why any mage wouldn't want a god like that, so I converted myself. Not that I used the powers very much, but the evocations to replenish mana and to forget spells (and regain their memorisation levels) did help once or twice.
But then I found it - a blueish tile icon on the map grid. I looked at it, draw by the enchantation of a miscellanious item. I picked it up. The "a crystal ball" message on the screen was alone enough to take my breath away! The curiosity! Kek stared into it, only to know that it would be useless without a monster around. All right, I found a monster (duh!) and stared at it again, and I simply saw the monster. Hm, nothing really impressive here. I still don't think I know exactly how crystal balls work, but it never crossed my mind to identify it - I simply concluded that it would need to be used with a toughter monster. An illusionist, maybe, for the ball's power to see through the falseness. That's the dumb me writing.
I stepped down into the eleventh level without knowing it would be my last. I found an eight-headed hydra zombie just as I stepped down the stairs. Lucky it was far away. Being stealthy, I went up the stairs again, not ready to fight an enemy with unknown power. I descended again in a different place, only to find a REAL eight-headed hydra chasing me! But did I tremble? Yes I did, and started looking at my full pack to find a good strategy for eliminating the stunning beast (which, by the way, has a really beautiful medievesque rhyme poem in it's description, be sure to check it out). And there it was, on the my pack's bottom: the crystal ball. I picked it up, and I knew it would work this time. If it wouldn't work with a hydra, it would work with nothing else.
And against me, it did work. Even with the inventory full of ways for victory or escape, Kek was lured by the gem's beauty and could not take his eyes off it even as the monster's eight heads tore his flesh apart...
Character sheet
Dungeon Crawl Stone Soup version 0.4.5 (crawl-ref) character file. 9615 Kek the Reanimator (level 11, -6/63 (66) HPs) Began as a Sludge Elf Death Knight on Apr 29, 2009. Was an Elder of Sif Muna. Mangled by an eight-headed hydra (9 damage) ... on Level 13 of the Dungeon on May 4, 2009. The game lasted 04:45:03 (23441 turns). Kek the Reanimator (Sludge Elf Death Knight) Turns: 23441, Time: 04:45:03 HP -6/63 (66) AC 9 Str 16 Exp: 11/13328 (372), need: 5211 MP 24/24 EV 2 Int 15 God: Sif Muna **** Gold 286 SH 0 Dex 15 Spells: 7 memorised, 0 levels left Res.Fire : . . . See Invis. : . L - crystal ball of fixation Res.Cold : . . . Warding : . z - +2 leather armour of Paranoia Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . P - +0 helmet Res.Elec. : . Clarity : . (no cloak) i - +1 pair of gloves {Str+3} Sust.Abil.: . Rnd.Telep. : . U - +0 pair of boots Res.Mut. : . Ctrl.Telep.: . y - amulet of rage Res.Slow : . Levitation : . f - ring of sustenance Saprovore : . . . Ctrl.Flight: . e - ring of wizardry @: paralysed, slowed, somewhat resistant to magic, quite stealthy A: carnivore 1 a: Channel Energy, Forget Spell, Renounce Religion, Evoke Berserk Rage You were on level 13 of the Dungeon. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You were not hungry. You visited 2 branches of the dungeon, and saw 14 of its levels. Inventory: Hand weapons a - a +2,+0 vampiric lajatang r - a +0,+3 orcish mace t - a +2,+0 dagger of draining D - a -1,+1 orcish hand axe E - a +0,+1 dagger G - a +2,+1 orcish dagger H - a +3,+0 elven dagger K - a +0,+1 orcish dagger M - a +0,+2 orcish dagger N - a +0,+2 orcish hand axe O - a +2,+2 orcish hand axe of chopping X - a +1,+2 orcish hand axe of venom (quivered) Missiles s - 34 +0 darts v - 23 poisoned +0 needles w - 30 +0 elven darts of flame x - 21 +0 stones Armour i - a +1 pair of gloves of strength (worn) j - a +0 elven buckler z - the +2 leather armour of Paranoia (worn) (You found it on level 4 of the Dungeon) It affects your evasion (+5). P - a +0 helmet (worn) U - a +0 pair of boots (worn) Magical devices Q - a wand of lightning (4) V - a wand of polymorph other (0) Comestibles d - a bread ration l - 3 meat rations Scrolls h - 3 scrolls of remove curse u - a scroll of teleportation J - 4 scrolls of detect curse S - 3 scrolls of identify T - a scroll of recharging W - 2 scrolls of fog Jewellery e - a ring of wizardry (left hand) f - a ring of sustenance (right hand) k - an uncursed ring of life protection p - an uncursed ring of invisibility y - an amulet of rage (around neck) B - a +3,+1 ring of slaying Potions g - a potion of resistance n - 3 potions of heal wounds o - a potion of levitation I - 8 potions of healing Books c - a book of Necromancy m - a book of Fire q - a book of Death A - a book of Callings Magical staves b - a staff of wizardry Miscellaneous L - a crystal ball of fixation (in hand) You had 372 experience left. Skills: + Level 4 Fighting + Level 2 Short Blades + Level 5 Axes + Level 1 Staves + Level 5 Throwing + Level 9 Dodging + Level 5 Stealth + Level 1 Stabbing + Level 2 Shields + Level 1 Traps & Doors + Level 6 Spellcasting + Level 2 Enchantments + Level 13 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Success Level a - Vampiric Draining Necr ######.... Excellent 3 c - Projected Noise Ench N/A Excellent 2 d - Detect Curse Divn N/A Good 3 s - Animate Dead Necr N/A Excellent 4 v - Regeneration Ench/Necr #####..... Excellent 3 z - Pain Necr #### Excellent 1 Z - Bolt of Draining Conj/Necr #####..... Bad 6 Overview of the Dungeon Branches: Temple: D:4 Orc : D:7 Altars: Sif Muna: D:4 Shops: D:9: * D:11: [ Innate Abilities, Weirdness & Mutations Your digestive system is specialised to digest meat. Message History * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you but doesn't do any damage. The eight-headed hydra bites you! Z. #J# #.# #.# #.# #.# #.# #.# #D# #@### #...# ###.####### #........ ######### You could see a slime creature, and an eight-headed hydra. Vanquished Creatures 2 hill giants A wolf spider (D:11) 2 slime creatures (D:12) 2 cyclopes An ugly thing (D:10) A troll (D:10) 2 hippogriffs A hungry ghost (D:9) 5 yaks 2 manticores 2 ice beasts 2 big kobolds 7 ogres 2 phantoms 2 necrophages 14 centaurs 5 orc warriors 6 giant frogs 18 killer bees 10 imps 2 orc priests (D:8) 2 giant beetles 8 hounds A quasit (D:8) 4 wights 8 giant ants 9 orc wizards A hippogriff zombie (D:12) 3 giant iguanas 5 scorpions A shadow (D:12) A soldier ant zombie (D:11) 9 gnolls 7 worms A big kobold zombie (D:10) A giant centipede (D:11) A giant lizard zombie (D:7) A worm zombie (D:7) A giant mite (D:6) 9 snakes 3 oozes 4 giant eyeballs A hound zombie (D:9) A scorpion zombie (D:8) 8 giant cockroaches 6 giant geckos 24 hobgoblins 4 jackals (D:1) 26 kobolds 37 orcs 25 giant bats A giant mite zombie (D:11) 4 giant newts 28 goblins A hobgoblin zombie (D:6) An orc zombie (D:7) A quokka (D:9) 14 rats 2 small snakes A snake zombie (D:12) 354 creatures vanquished. Vanquished Creatures (others) A wight (D:8) A gnoll (D:8) 2 hobgoblins (D:11) An orc (D:7) A giant bat zombie (D:6) A giant cockroach zombie (D:6) A rat (D:5) 8 creatures vanquished. Grand Total: 362 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Kek, the Sludge Elf Death Knight, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 2 | D:1 | Learned a level 1 spell: Animate Skeleton 425 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/2 742 | D:1 | Reached skill 3 in Necromancy 1223 | D:1 | Reached XP level 3. HP: 16/21 MP: 2/5 2708 | D:2 | Learned a level 3 spell: Vampiric Draining 2725 | D:2 | Reached skill 1 in Stealth 2832 | D:2 | Reached skill 4 in Necromancy 3021 | D:2 | Reached XP level 4. HP: 23/25 MP: 3/7 3689 | D:2 | Reached skill 5 in Necromancy 4224 | D:2 | Reached XP level 5. HP: 19/30 MP: 8/8 5192 | D:1 | Reached skill 6 in Necromancy 5622 | D:3 | Learned a level 3 spell: Regeneration 5630 | D:4 | Got an encrusted chain mail 6503 | D:4 | Reached skill 7 in Necromancy 6763 | D:4 | Reached XP level 6. HP: 34/36 MP: 8/11 6802 | D:4 | Got an encrusted leather armour 6860 | D:4 | Identified the +1 chain mail of Agoraphobia (You found it on level 4 of the Dungeon) 7259 | D:4 | Reached skill 1 in Throwing 7431 | D:4 | Became a worshipper of Sif Muna the Loreminder 7581 | D:5 | Entered Level 5 of the Dungeon 7990 | D:5 | Identified the +2 leather armour of Paranoia (You found it on level 4 of the Dungeon) 8037 | D:5 | Reached XP level 7. HP: 41/41 MP: 12/14 8239 | D:5 | HP: 2/41 [ogre/giant club (25)] 8841 | D:5 | Reached skill 8 in Necromancy 9207 | D:5 | Reached skill 1 in Axes 9230 | D:5 | Learned a level 4 spell: Animate Dead 10172 | D:6 | Acquired Sif Muna's first power 10187 | D:6 | Reached XP level 8. HP: 14/48 MP: 6/16 10667 | D:6 | Reached skill 5 in Dodging 10850 | D:7 | Reached skill 9 in Necromancy 11427 | D:7 | Gained mutation: You have a slow metabolism. 11427 | D:7 | Gained mutation: You are covered in fur. 11427 | D:7 | Gained mutation: Your digestive system is specialised to digest meat. 11810 | Orc:1 | Entered Level 1 of the Orcish Mines 12085 | D:7 | Gained mutation: You are agile (Dex +1). 12864 | D:8 | Identified a scroll of acquirement 13081 | D:8 | Reached XP level 9. HP: 26/53 MP: 7/19 13341 | D:8 | Reached skill 10 in Necromancy 13660 | D:8 | Acquired Sif Muna's second power 13965 | D:8 | Lost mutation: You have a slow metabolism. 13965 | D:8 | Lost mutation: You are covered in fur. 13965 | D:8 | Lost mutation: You are agile (Dex +1). 15075 | D:9 | Reached skill 11 in Necromancy 15618 | D:9 | Reached XP level 10. HP: 51/59 MP: 10/20 15618 | D:9 | Reached skill 5 in Spellcasting 15741 | D:8 | Reached skill 1 in Enchantments 15744 | D:8 | Reached skill 1 in Shields 15810 | D:9 | Reached skill 1 in Traps & Doors 17162 | D:10 | Entered Level 10 of the Dungeon 18177 | D:10 | Reached skill 12 in Necromancy 18474 | D:10 | Noticed an ugly thing 18508 | D:10 | Defeated an ugly thing 19062 | D:10 | Reached XP level 11. HP: 66/66 MP: 10/24 19070 | D:10 | Learned a level 6 spell: Bolt of Draining 19665 | D:11 | Reached skill 5 in Throwing 20079 | D:11 | Learned a level 2 spell: Projected Noise 20083 | D:11 | Learned a level 3 spell: Detect Curse 20149 | D:11 | Reached XP level 10. HP: 57/62 MP: 21/23 20158 | D:11 | Reached XP level 11. HP: 62/66 MP: 17/24 20543 | D:11 | Reached skill 5 in Stealth 21124 | D:11 | Acquired Sif Muna's third power 21261 | D:11 | Reached skill 13 in Necromancy 21694 | D:12 | Reached skill 5 in Axes 21741 | D:12 | Reached skill 1 in Stabbing 23273 | D:13 | Reached skill 1 in Staves 23441 | D:13 | HP: 3/63 [eight-headed hydra (15)] 23441 | D:13 | Mangled by an eight-headed hydra