Tzitzimitl

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Shadow Fiend 1Shadow Fiend.png
HP 78-122
HD 18
XP 2498
Speed 10
AC 15
EV 6
Will Immune
Attack1 25 (hit: pain)
Attack2 15 (hit: drain experience)
Attack3 15 (hit: drain experience)
Resistances rC++, rElec,
rPois+, rN+++,
rTorm, rRot,
rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence High
Uses Open doors
Holiness Demonic
Size Large
Type Shadow Fiend, Shadow Fiend
Flags Evil
Levitate
See invisible
Silence immune
A horrible being that appears as a great mass of writhing shadows which occasionally reveals a huge, horned skeleton. It is one of the most terrible denizens of the many Hells.

Useful Info

Shadow fiends are the most versatile members of the Fiend family, posing a threat to characters whether they're living or undead. While negative energy and cold resistance helps reduce the effects of most of their attacks, torment and Dispel Undead always sting. They can be found in Pandemonium and the Hells (primarily Tartarus), and some monsters may summon them with the Summon Greater Demon spell.

Spells

Spell set
Slot1 Bolt of Cold (3d27)
Slot2 Bolt of Draining (3d25)
Slot3 none
Slot4 Symbol of Torment
Slot5 Dispel Undead (3d27)
Slot6 none

Tips & Tricks

This is the only fiend against which being undead does not protect - in fact, it is possibly more dangerous to be so, given that Dispel Undead deals as much damage as Iron Shot but bypasses AC, EV and any resistances. If you are a lichform caster, consider letting it wear off if you can't kill these quickly, i.e. in two or three turns. If you are naturally undead, keep them at the edge of LOS or behind other monsters and pelt them from afar with ranged attacks - wands of fire can be effective. Fortunately, their multiplicity of spells makes them torment considerably less often than other fiends, and having rN+++ greatly reduces the threat they pose. Use a holy wrath weapon or high-powered non-elemental conjurations to dispatch them, for they have no specific vulnerabilities.