Mercenary card
Drawing the Mercenary card will immediately generate a durably summoned mercenary which will offer you its services for a fee. The fee is roughly equal to the monster's XP value, plus or minus 15 percent. A hired mercenary will be friendly, but if the player cannot or chooses not to purchase the ally, it will be hostile.
The mercenary is a durably summoned monster, which means that it is worth no experience, can't be abjured, never times out, and will not leave a corpse or any equipment behind upon death. However, it can pick up new equipment to better arm itself. This is the list of possible mercenaries in ascending order of power:
- K Big kobold
- m Merfolk
- N Naga
- H Tengu
- e Deep elf conjurer
- o Orc knight
- 6 A random base demonspawn
- O Ogre mage
- H Minotaur
- d A random base draconian
- e Deep elf blademaster
High card power increases the chances of getting a stronger mercenary.
History
Prior to 0.15, the list of possible mercenaries, in ascending order of power, was as follows:
- Big kobold
- Merfolk
- Naga
- Tengu
- Orc knight
- Centaur warrior
- Spriggan rider
- Ogre mage
- Minotaur
- Random base draconian
- Deep elf blademaster
Prior to 0.12, mercenaries would not change their equipment.
The Mercenary card was added in 0.11, and could be found in the following decks over the past several versions.
0.11 | 0.12 | 0.13 | 0.14 | 0.15 | trunk |
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