Sphinx
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
sphinx H | |
---|---|
HP | 68-107 |
HD | 16 |
XP | 2263 |
Speed | 11 |
AC | 5 |
EV | 5 |
Will | 64 |
Attack1 | 25 (hit: plain) |
Attack2 | 12 (hit: plain) |
Attack3 | 12 (hit: plain) |
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Natural |
Size | Big |
Type | sphinx, sphinx |
Flags | Actual spells Flying Hybrid See invisible Speaks Spellcaster Warm-blooded |
A large creature with a woman's head, a lion's body and the wings of a huge bird, able to cloud the minds of its foes and wield fell magics. |
Useful Info
Sphinxes are hefty late-game beasts that pack a wide variety of debilitating Hexes in their spell lists. Because they can paralyze you, they're a much bigger threat when other enemies are around than when alone, but even then they have some decent melee attacks and the ability to smite. They can be found individually in the Depths, the Vaults and in a large, dangerous pack in the Tomb. They are also occasionally summoned by the unique sorceress Kirke.
Spells
Spell set | |
---|---|
Slot1 | Confuse (50% success rate when MR=54) |
Slot2 | Paralyse (50% success rate when MR=54) |
Slot3 | Minor Healing (2d8) |
Slot4 | Smiting (7-17) |
Slot5 | Slow (50% success rate when MR=54) |
Slot6 | Minor Healing (2d8) |
Tips & Tricks
- An amulet of stasis will guard against their most powerful weapon, but there's no substitute for loading up on magic resistance. High MR will render them almost incapable of disabling you.
- Strong summonsed allies can usually take out a sphinx without trouble. In the worst case, you may be incapacitated by a spell, but your allies can guard you until it wears off.
- If you see a sphinx with several strong allies that you're not ready for, consider teleporting or using a Controlled Blink immediately. You may not get a second chance.
- You could summon your own friendly sphinxes with the spell Monstrous Menagerie.