Donald
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Donald @ | |
---|---|
HP | 84 |
HD | 14 |
XP | 1782 |
Speed | 10 |
AC | 3 |
EV | 10 |
Will | 100 |
Attack1 | 26 (hit: plain)
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Speaks Unique Warm-blooded |
An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl. |
Contents
Useful Info
Donald the Adventurer is an unique adventurer whose dialogue varies based on your current religion and the branch you find him in. He is stronger than an orc knight, capable of swimming through deep water, and often generates with a good wand and a shield of reflection, making him unusually dangerous to ranged weapon users and casters who rely on blockable spells.
Location
- The Swamp
- The Snake Pits
- The Shoals
- The Spider's Nest
- The Slime Pits
- The Crypt:1-4
- The Hall of Blades
- The Elven Halls
- The Orcish Mines:3-4
- The Vaults:3-4
- Labyrinths
Tips & Tricks
- If his shield is one of reflection, it makes combat significantly more dangerous and restricts your spell set (nothing ruins your day more than a reflected Lehudib's Crystal Spear). Casters should test his shield for reflection with a weak spell before attempting anything that could potentially kill you. Bear in mind that Bolt spells and area of effect attack spells are unreflectable, such as Freezing Cloud, Poisonous Cloud, Fireball, Lee's Rapid Deconstruction, Fulminant Prism, etc.
- His HD means he's still susceptible to Mephitic Cloud, and when he's confused his blocking ability and reflection powers will be set to zero.
History
Donald received a significant upgrade in 0.6.