Conjurer statue

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Version 0.17: This article may not be up to date for the latest stable release of Crawl.
conjurer statue 8Conjurer statue.png
HP 47-96
HD 8
XP 1135
Speed 10 (stationary)
AC 12
EV 1
Will Immune
Attack1 20 (weapon only: plain)


Resistances rF++
rC++
rElec
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Non-living
Size Large
Type statue, statue
Flags Archer
Unbreathing
Speaks
Stationary
No poly
Don't melee
Artificial
Vault
At first glance, this piece of sculpted granite appears inert. The red glow from its eyes, however, suggests it is no mere stone. Although it is rooted to its base, it can still move parts of itself.

Conjurer statues are dangerous statues which have a 33% chance of casting Orb of Destruction against you each time you move or take an action. They are generally positioned in order to force you to charge down open hallways to reach them, and they are nearly immune to all elemental damage. Conjurer statues are only found in particular vaults.

Spells

Spell set I
Slot1 Orb of Destruction (9d13) Magical flag

Tips & Tricks

  • Physical attacks, Earth Magic, and non-elemental Conjurations all work well against them. Blinking into melee range lets you avoid getting hammered with magic as you charge in, and Orb of Destruction is much less effective when cast at point-blank range.

Trivia

Iskenderun is one of the few wizlab wizards with any back story revealed. One of the earlier version of its flavour text revealed that Iskenderun was a female felid. This is an in-joke regarding the source of her name: Van Iskenderun Guzelli, the first cat used in breeding the Turkish Van cat breed.