Quasit
Revision as of 04:14, 26 July 2016 by Kernmantle (talk | contribs) (→Tips & Tricks: remove ref to obsolete pot restore abilities)
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
quasit 5 | |
---|---|
HP | 6-24 |
HD | 3 |
XP | 45 |
Speed | 13 |
AC | 5 |
EV | 17 |
Will | 10 |
Attack1 | 3 (bite: drain dexterity) |
Attack2 | 2 (claw: drain dexterity) |
Attack3 | 2 (claw: drain dexterity) |
Resistances | rF+, rC+, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Demonic |
Size | Small |
Type | quasit, quasit |
Flags |
A cowardly little demon with a long, viciously pointed tail. Its sharp claws are coated with a venom that stiffens muscles.
“You’ll have to pay double reckoning; ’tis only fair you should pay for your dexterity.” |
Useful Info
Quasits are annoying tier-5 demons whose attacks drain your dexterity. They've got high evasion and a wide variety of resistances, making it difficult for low-level characters to defeat them without taking some stat damage. They are one of the few demons you can encounter naturally in the upper floors of the Dungeon.
Tips & Tricks
- A ring of sustain abilities will nullify their dexterity-draining attack.
- Deep dwarves should be careful around quasits, as they can't recover naturally from stat damage.
- Iskenderun's Mystic Blast ignores resistances, so it's perfect for the quasit, and Magic Dart is an option if you don't have Mystic Blast yet (though their AC will make it a slow process). Earth Magic like Stone Arrow or Sandblast (though you may wish to wield some stones to help overcome their AC) will also work. If you only have fire and cold damage at your disposal, use the biggest spells you've got; their resistances aren't insurmountable.