Draconian zealot
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
For a list of all draconians, see list of draconians.
draconian zealot q | |
---|---|
HP | 72-88 |
HD | 16 |
XP | 1618 |
Speed | 10 |
AC | 13 |
EV | 10 |
Will | 40 |
Attack1 | 15 (hit: plain)
|
Resistances | rF+, rSticky |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | draconian, draconian |
Flags | Evil Cold-blooded Speaks |
This draconian derives its hellish powers and demonic allies from the worship of some unknown dark god.
“Trogdor was a man! |
Contents
Useful Info
Draconian zealots are priests of an evil god. They are generally found in the Realm of Zot or, rarely, the Abyss.
Spells
Spell set | ||
---|---|---|
Slot1 | Summon Demon | Priest flag |
Slot2 | Call Down Damnation | Priest flag |
Slot3 | Smiting (7-17) | Priest flag |
Slot4 | Minor Healing (2d8) | Priest flag |
Tips & Tricks
- Aura of Abjuration will help against its summons. Silence will prevent the zealot from using any spell.
- Be careful when fighting them in corridors: Zot monsters tend to be fairly tough, and their reanimated corpses can take a while to cut through, meaning that draconian zealots can easily cut you off with their Animate Dead spell.
History
- Draconian zealots were removed in 0.20.