Sleep

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Revision as of 03:25, 29 July 2018 by Spudwalt (talk | contribs) (Unbreathing doesn't protect from Dream Dust)
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Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Monsters (and you!) can be put to sleep by a number of different means:

Undead, nonliving, plants, and berserk creatures or creatures with clarity can't be put to sleep. Creatures with cold resistance are immune to Ensorcelled Hibernation, but not to other sources of sleep.

Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).

Sleeping monsters can be woken by nearby noise or by the player failing a stealth check, and will always wake if they are attacked (unless they are killed by the attack). Stabbing is very effective against sleeping monsters.

The player character will always wake if he/she takes any amount of damage.

Monster Spell

Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.

The Sleep spell attempts to put its target to sleep. It is affected by magic resistance.

The following enemies cast Sleep:

The following enemies may be able to cast Sleep, depending on their spell set:

History

  • Prior to 0.15, monsters would tend to fall asleep if enough time has passed since they last encountered the player.