Centaur warrior
For a list of all centaurs, see list of centaurs.
centaur warrior c | |
---|---|
HP | 36-74 |
HD | 10 |
XP | 920 |
Speed | 15 |
AC | 4 |
EV | 8 |
Will | 40 |
Attack1 | 16 (hit: plain) |
Attack2 | 5 (kick: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | centaur, centaur |
Flags | Fighter Archer Speaks Warm-blooded |
A muscular centaur, veteran of numerous battles, armed with well-made weapons and able to use them skillfully.
“When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.” |
Useful Info
Centaur warriors fight using the same tactics as standard centaurs, but are an order of magnitude more dangerous. They have enough HP to take a few hits and can easily deal over 30 damage per turn when at range. They are usually accompanied by a herd of lesser centaurs, and can be most commonly found in the middle-to-late Dungeon, the Depths, and the Vaults.
Tips & Tricks
- They're gruesome at range, so lure them into melee to remove their biggest advantage. Confusing them first and/or taking advantage of corners makes this much less suicidal.
- RMsl can be a lifesaver for fragile characters here, if you have it.