Ashenzari
- This page is a stub. You could probably expand this page should you wish to do so. "Partake of my vision. Partake of my curse."
While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are all the same thing.
Ashenzari exhorts followers to curse their possessions, periodically offering these curses to worshipers as they explore. Cursed equipment can not be enchanted and only removed by shattering it forever. However, these curses enchance specific skills. They will also please Ashenzari, who will reveal the invisible and grant clarity of mind. The truly devot will gain a fragment of Ashenzari's astral sight, letting them see through walls. Ashenzari likes it when you bind yourself with curses. Ashenzari's powers are not effected by Invocations skill. |
Contents
Racial restrictions
Demigods cannot worship Ashenzari (or any other god).
Appreciates
Ashenzari likes it when you curse your equipment.
Ashenzari's piety is entirely based on how many equipment slots you have binded. For an unmutated human, each cursed item will provide approximately 17 piety. Slot-limiting effects, such as species choice, Ru's Sacrifice Hand, the macabre finger necklace, or Lear's hauberk are taken in consideration for piety gain. When transformed, your bound status is based on your equipment pre-transformation.
Deprecates
- Abandonment.
- Uncursing items (will lose piety
- Piety with Ashenzari does not increase over time.
Given Abilities
Piety level (0): "Cursed"
- All items are immediately identified upon converting to Ashenzari.
- Curse Item: curse an item in your inventory. Offered periodically.
- Shatter the Chains:
The Detect Foo abilities start with a radius of 0, but their radius and power increases with piety.
- Detect Curses: All items in sight will display as Cursed or Uncursed. (Passive)
- Detect Items: Shows the location, but not the type, of items beyond your field of vision. (Passive)
- Detect Traps: Provides immunity to traps triggered by exploration. (Passive)
- Detect Monsters: Shows the location and relative strength, but not the type, of monsters beyond your field of vision. (Passive)
- Detect Terrain: Maps random tiles beyond your field of vision, similar to the deep dwarf mutation. It works in Labyrinths and the Abyss. (Passive)
- Portal Detection: Instant detection of portals, including in the Abyss ("You have a vision of a gate."). (Passive)
Piety level (*): "Initiated"
- No new abilities.
Piety level (**): "Soothsayer"
Piety level (***): "Seer"
Piety level (****): "Oracle"
- Scrying: Passively reveals everything with a set radius from you. Increases in radius with piety, with a maximum of 4 tile radius.
Piety level (*****): "Illuminatus"
- No new abilities.
Piety level (******): "Omniscient"
- No new abilities.
Curses
- This page is a stub. You could probably expand this page should you wish to do so.
Each curse you make will provide a boost to two distinct groups of skills. These boosts are dependent on how many items are effecting that skill, as well as the level of the skill in question - skills with little investment will not be boosted much. The following is the table of skill boosts in 0.26, which is outdated:
Bound part | Equipment | Bound level | Boosted skills | Bonus |
---|---|---|---|---|
Hands | Two-handed weapon | N/A | Weapon skill | High |
Weapon hand | Weapon | N/A | Weapon skill | Medium |
Weapon hand | Enhancer staff | N/A | Staves and Evocations | Low |
Weapon hand | Evokable staff | N/A | Evocations | Medium |
Weapon hand | Other staff | N/A | Spellcasting | Medium |
Shield hand | Shield | N/A | Shields | Low |
Armour | Light armour^^ | Partial | Stealth and Dodging | Low |
Armour | Light armour^^ | Full | Stealth and Dodging | Medium |
Armour | Medium armour^^ | Partial | Armour and Dodging | Low |
Armour | Medium armour^^ | Full | Armour and Dodging | Medium |
Armour | Heavy armour^^ | Partial | Armour | Medium |
Armour | Heavy armour^^ | Full | Armour | High |
Jewellery | N/A | Partial | Magic schools and Evocations | Low |
Jewellery | N/A | Full | Magic schools and Evocations | Medium |
Punishments
Ashenzari does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
Ashenzari's wrath is not like other gods'; it is constant and unrelenting for its duration. Victims find their skills impaired, and their enemies divinely guided - never losing track of them, never ending the hunt. |
Upon abandoning Ashenzari, all cursed items immediately shatter. You will receive -4 to all skills until you've gained an amount of XP equivalent to two experience levels.
Additionally, monster AI gets a boost:
- They track you better.
- They never forget about you.
- They are more likely to know your position while you are invisible.
Strategy
Ashenzari provides a significant power boost relatively early in the game, soon after the player has managed to become partially bound. As a result of the ensuing skill boosts, melee combat types will be able to go toe-to-toe with much stronger enemies, and casters will see high level spells become castable much more quickly and low level utility spells castable with very little training. Since Ash offers no abilities that fill the escape or combat-support roles often provided by gods, players must take advantage of the skill enhancements and retraining flexibility to fill these roles themselves with the spellbooks and equipment they find. Changes in overall strategy can be made amazingly quickly, so if a powerful spellbook/evocable/artifact weapon shows up that doesn't fit your current strategy, consider adopting a new one.
A single scroll of remove curse can remove as many curses from your equipment as you'd like; consider saving them for when you want to make multiple equipment changes.
Remember that Ashenzari does not punish uncursing equipment, nor adventuring with uncursed equipment. The tradeoff is merely certain less-boosted or un-boosted skills, and slower piety gain. So if a strategy or dungeon branch requires a swappable slot (e.g. for rings of protection from cold or fire in Depths), go ahead and leave it unbound as needed.
Ashenzari worshippers may discover occasional disconnected vaults (which often contain treasure). Normally these are only found via magic mapping or the Passive Mapping mutation / Deep Dwarf passive.
Knowledge Transfer lets you make mid or late game shifts with ease. Found an early crystal plate armor as a stabber? Transfer stealth into armor. Found an artefact great mace as a polearm specialist? Transfer weapons! Didn't find any good spells in your starting school, but did find plenty of spells in another? Transfer away. Of course, consider whether switching will actually be a net improvement to your character's build.
Felids can start gaining piety with Ashenzari particularly quickly, as one cursed jewelry item is slightly bound, two is partially bound, and three is fully bound. However, this comes at the cost of losing much of your ability to swap resistances on the fly.
History
- In 0.27, Ashenzari and curses were reworked. To see Ashenzari prior 0.27, see this revision.
- Prior 0.23, Ashenzari provided the only source of full monster equipment identification. It also provided a passive boost to finding traps rather than immunity to exploration traps.
- Prior to 0.18, players would have to pray over scrolls of remove curse to convert them into the now-obsolete scrolls of curse armour, curse weapon, and curse jewellery.
- Prior to 0.14, scrolls of curse item could be randomly generated, but Ashenzari gave fewer of them for sacrificing remove curse.
- Prior to 0.12, Ashenzari's altars often had an artefact spell book next to them with only one spell: Animate Skeleton. This was to assist in butchering corpses while wielding cursed blunt weapons.
- Prior to 0.9, worshippers of Ashenzari would receive a bonus to experience gain instead of a boost to skills, and shields were not considered a separate equipment category in regards to being bound.
- Ashenzari was added in 0.8.
Gods | |
---|---|
Good | Elyvilon • Zin • The Shining One |
Neutral | Ashenzari • Cheibriados • Dithmenos • Fedhas Madash • Gozag Ym Sagoz • Hepliaklqana • Ignis • Okawaru • Qazlal • Ru • Sif Muna • Trog • Uskayaw • Vehumet • Wu Jian |
Chaotic | Jiyva • Nemelex Xobeh • Xom |
Evil | Beogh • Kikubaaqudgha • Lugonu * • Makhleb * • Yredelemnul * Chaotic & Evil |