User:Hordes/Ranged Weapons
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Ranged Weapons (launchers) are weapons that can fire missiles from a distance; slings, bows, and crossbows. Being able to attack enemies from anywhere in line of sight is a large perk, especially for faster characters. However, not only are they weaker than their melee counterparts, but ranged weapons are subject to some unique quirks.
Contents
List of Ranged Weapons
Name | Dam | Hit | Speed | Hands | Size | Prob |
---|---|---|---|---|---|---|
Hunting sling | 7 | 0 | 14 | One | Little | 10 |
Shortbow | 9 | +2 | 15 | Two | Little | 10 |
Longbow | 12 | 0 | 17 | Two | Medium | 10 |
Hand crossbow | 14 | +3 | 18 | One | Little | 10 |
Arbalest | 17 | +2 | 19 | Little | Two | 10 |
Triple crossbow | 23 | -2 | 23 | Two | Small | 2 |
Brands
Ranged weapon launchers and thrown ammunition are capable of carrying a selection of brands which can greatly increase your lethality when used correctly:
Launcher Brands
- Electrocution - Deals additional electricity damage
- Flaming - Adds up to an additional 50% fire damage
- Freezing - Adds up to an additional 50% cold damage
- Penetration - Projectiles can pierce through enemies, hitting everything along its trajectory
- Speed - Attacks take 66.6% normal time
- Venom - Poisons target
- Vorpal - Increases damage by 20%
Throwing Weapon Brands
- Atropa - Temporarily blinds and confuses target
- Curare - Poisons, slows, and asphyxiates target
- Datura - Sends target into a berserk frenzy, turning it against everything nearby
- Dispersal - Forces target to blink roughly away from the thrower
- Penetration - Projectiles pierce through enemies, hitting everything along their trajectory
- Poisoned - Poisons target
- Returning - Ammo returns to attacker after being thrown
- Silver - Deals increased damage, particularly to chaotic targets
Retired Weapons
Over the years, a few ranged weapons have been retired or reworked into new forms:
See also
History
- In 0.27, monsters with ranged attacks got unlimited ammunition (except nets). Throwing ammo was reduced as a result.
- In 0.24, throwing weapons were streamlined. Darts replaced blowguns/needles, boomerangs replaced tomahawks and brands were simplified.
- Prior to 0.18, each weapon had a strength weight percentage that determined how the weapon would benefit from your strength and dexterity. Additionally, more types of ammunition could have brands of their own.
- Prior to 0.15, ranged combat was significantly more complicated; among other differences, min delay was heavily influenced by your stats. Additionally, 0.15 introduced greatslings (later called fustibali), hand crossbows, and triple crossbows, and removed the old version of darts.
- Prior to 0.14, daggers, spears, hand axes, and clubs could be thrown.
- Prior to 0.11, ammunition could have its own enchantment bonuses.
- Prior to 0.6, darts could be fired from an early version of hand crossbows instead of being thrown by hand.