Seraph
seraph A | |
---|---|
HP | 150 - 275 |
HD | 25 |
XP | 8406 |
Speed | 10 |
AC | 10 |
EV | 20 |
Will | 266 |
Attack1 | 25 (hit: plain) |
Attack2 | 25 (hit: plain)
|
Resistances | rPois+, rRot, rF+, rElec, rN+, rHoly |
Vulnerabilities | None |
Habitat | land |
Intelligence | High |
Uses | Weapons & armour |
Holiness | Holy |
Size | Medium |
Type | angel, seraph |
Flags | Glows Flying See invisible |
The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the Good Gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents. |
Useful Info
Seraphim are flying holy beings, the rugged, upgraded version of cherubim. Like cherubim, they can heal other monsters. They are extremely rare, only appearing in holy-themed Pandemonium and Ziggurat floors.
Spells
Spell set | |
---|---|
Slot1 | none |
Slot2 | none |
Slot3 | Minor Healing |
Slot4 | none |
Slot5 | Minor Healing |
Slot6 | Minor Healing |
Tips & Tricks
Worshipping a good god (Zin, the Shining One, or Elyvilon) may cause it to calm down and become neutral towards you.