Orc sorcerer
orc sorcerer o | |
---|---|
HP | 20-42 |
HD | 9 |
XP | 562 |
Speed | 10 |
AC | 7 |
EV | 12 |
Will | 40 |
Attack1 | 7 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | orc, orc |
Flags | See invisible Speaks Warm-blooded |
An exceptionally competent orcish wizard, in league with hellish and chthonic forces and motivated by the purest imaginable strain of malevolence. |
For a list of all orcs, see list of orcs.
Contents
Useful Info
Orc sorcerers are advanced orcish casters which hurl fire, negative energy, and paralysis at you from the back rows while their orcish and demonic allies keep you busy. They don't handle damage well, but it's difficult to take them out before you've suffered some draining or a band of demons has come to their aid. They are often found on Orcish Mines:4, but can appear earlier.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Fire (3d17) | Wizard flag |
Slot2 | Bolt of Draining (3d17) | Wizard flag |
Slot3 | Summon Demon | Wizard flag |
Slot4 | Paralyse | Wizard flag |
Tips & Tricks
- Paralysis is always a deadly spell. Being surrounded by a group of mighted orcs for 5 turns is bound to kill. The orc sorcerer alone can do 255 damage in 5 turns if you don't resist both of its bolt spells.
- It's ideal to give all monsters a 0% chance of success of paralysis. For orc sorcerers, this requires 135 willpower, a bit over Will+++. Base species, like Humans (3 Will/XL), require XL 19 and external Will++ (or external Will+++) to reach 0% success. The likes of Ogres (4 Will/XL) require XL 15 and external Will++ for the same threshold.
- Blocking line of fire with monsters will at least prevent paralysis. It won't prevent
- Other than paralysis, they can summon nasty tier-33 demons, such as sixfirhies, sun demons, and malmutating neqoxecs. Even if you have willpower, it's recommended to take out sorcerers quickly.
- As spellcasters, they can silenced, and a phial of floods can waterlog them.
Beogh
It takes a lot of luck and more than a little micromanagement to turn an orc wizard into an orc sorcerer, and even more luck to keep him alive. But if your sorcerer decides to start summoning demons instead of blinking into the middle of a pack of enemies, he's worth his weight in gold. Get him the best armor he will wear, because he's going to lead from the front much more often than you want. In addition to the usual tricks for keeping followers alive, try hard not to allow shots at you to also target your frail sorcerers, and call him back to you anytime he gets into an exposed position.