Wand of light
A magical device which fires a ray of searing light, injuring and blinding those struck. Tougher monsters will recover their vision more quickly. |
The wand of light fires a powerful, somewhat inaccurate, ray of light which blinds enemies. It can pierce through monsters like a bolt.
Players will deal 4d(5.5 + 10.5 * Evocations/20)
untyped damage with this wand.[1] Players have a to-hit of 10.6 + (3.5 * Evocations)/25
.[2]
Monsters will deal 3d(7 + (30 + HD)/12)
damage with this wand.[3]
When the wand deals damage to a monster, it has a 100% chance to blind for 54/HD to 2 * 54/HD
turns (min. 1-2 turns).[4] Note that some monsters are immune to blinding. If it deals damage to the player, it has a 1/3 chance of confusing them for 2-3 turns instead.[5]
It is mutually exclusive with the wand of acid and wand of quicksilver.
Tips & Tricks
This wand inflicts strong, untyped damage and disables monsters for a few turns. When blinded, monsters treat you as invisible (even with see invisible), so using light will make them less likely to hit or use abilities.
Light can be especially useful for stabbers, since it can blind almost any monster, including orbs of fire. Some monsters like canines and jellies are immune to blinding, which is mentioned in their in-game description.
History
- The wand of light was added in 0.29.
References
- ↑ zap-data.h:1407 (0.30.0)
Specifically, you'll deal4d(13/4 + 3 * pow/20)
damage, for pow =15 + 3.5 * Evocations
(evoke.cc:177 (0.30.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost. - ↑ zap-data.h:1408 (0.30.0)
- ↑ zap-data.h:1409 (0.30.0)
- ↑ beam.cc:4614 (0.30.0)
- ↑ beam.cc:3934 (0.29.1)
Wands |
---|
Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |