Haunt
Haunt | |
---|---|
Level | 7 |
School1 | Necromancy |
School2 | Summoning |
Source(s) | Book of Death Necronomicon |
Casting noise | 6 |
Spell noise | 0 |
Power Cap | 200 |
Range | LOS |
Hated By | Elyvilon The Shining One Zin |
Flags | Mons abjure, Not self, Target |
Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power. |
Haunt is a level 7 Necromancy/Summoning spell, which uses smite-targeting to summon high level phantasms near an enemy.
Effect
Between 2 to 6 wraith-type monsters are summoned around the target. Unlike other summoning spells, Haunt cannot be cast without a valid hostile target. Possible summons include:[1]
- W Wraith (50% chance)
- W Freezing wraith (20% chance)
- W Phantasmal warrior (20% chance)
- W Shadow wraith (10% chance)
The summons will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining monsters will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).
Higher spell power may increase the number of summons.
Unless the target dies, the summons have duration of around 27 turns. This does not depend on the spell power.
There is a summon limit of 8; additional summons will cause the oldest to very quickly time out.
Strategy
For a character relying on Necromancy, Haunt is one way to kill enemies. This spell can kill monsters up to orbs of fire, even if it takes multiple casts to do so. With Necromancy, killing just a few monsters can lead to an army, due to the snowball effect from spells like Death Channel and Infestation. This spell can also be useful to non-Necromancers, as its summons can be quite useful.
The monsters summoned by Haunt tend to lack high damage output, though Haunt often creates a lot of monsters. In addition, these monsters can slow enemies. More importantly, nothing in the game can resist this slow. This makes Haunt a good way to weaken (and ultimately deal with) nasty enemies.
Tips & Tricks
- Since the monsters spawn around a target, this spell is a good way to block their line of fire.
Monster Version
Monster version of the spell is almost identical to the player version. Number of summons is 2 to 3, and does not depend on the spell power.[2]
Duration class of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster.
The following enemies cast Haunt:
The following enemies may be able to cast Haunt, depending on their spell set:
- & Pandemonium lord (2.8% chance)
History
- Prior to 0.28, this spell did not have a summon cap.
- Prior to 0.26, this spell could summon hungry ghosts and phantoms.
- Prior to 0.17 this spell inflicted sickness upon the caster.
- Prior to 0.13 this spell could summon flayed ghosts, the ghosts summoned by haunt could attack other targets, and it could be cast on friendly targets.
- Prior to 0.8 the duration of summons created was longer.
- Prior to 0.7 the spell level was 6.
- Haunt was added in 0.6.
References
- ↑ spl-summoning.cc:1841 (0.28.0)
- ↑ mon-cast.cc:4300 (0.28.0)